WIP UE5 action-adventure for learning purposes
active 2025-04-22 → 2025-11-19 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 212 days from 2025-04-22 to 2025-11-19. Pushes: 170 total, peak 15 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 48 total, peak 11 in a day. Comments: 1 total, peak 1 in a day. Stars: 3 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| jasperdrescher | 219 | 170 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#18jasperdrescher2025-10-21 05:55Investigate and create a custom loading screen
- Releasejasperdrescher2025-10-07 03:56v0.0.4
- Issue#6jasperdrescher2025-10-07 02:49Adjust stamina cost and recovery for player
- Issue#31jasperdrescher2025-10-03 07:12Let shield negate attack damage when hit
- Issue#32jasperdrescher2025-09-12 07:42Add attack ability for Cactus
- Issue#30jasperdrescher2025-09-12 07:42Cactus and Mushroom anim montages don't play when hit
- Issue#31jasperdrescher2025-09-12 04:39Let shield negate attack damage when hit
- Releasejasperdrescher2025-09-10 06:28v0.0.3
- Issue#24jasperdrescher2025-09-10 06:05Add temporary win condition
- Issue#29jasperdrescher2025-09-10 05:23Set static lights and add baking for the main menu
- Issue#19jasperdrescher2025-09-10 03:27Make health potion drop from mushroom NPC
- Issue#27jasperdrescher2025-09-09 03:27Fix incorrect attacking state on player when AI NPC hits the player while sword attacking
- Issue#22jasperdrescher2025-09-09 03:25Investigate why Slime NPC can get hit without player attacking
- Issue comment#28jasperdrescher2025-07-07 03:40Move existing BP graphs to C++
- Issue#29jasperdrescher2025-07-01 05:33Set static lights and add baking for the main menu
- Issue#28jasperdrescher2025-07-01 05:32Move existing BP graphs to C++
- Issue#27jasperdrescher2025-06-25 03:42Fix incorrect attacking state on player when AI NPC hits the player while sword attacking
- Issue#25jasperdrescher2025-06-25 03:41Fix missing save game from shipping package
- Issue#21jasperdrescher2025-06-25 03:15Prevent Slime NPC from running BT while dying
- Issue#26jasperdrescher2025-06-19 09:20Add cutscene to show game goal
- Issue#26jasperdrescher2025-06-19 07:30Add cutscene to show game goal
- Issue#23jasperdrescher2025-06-14 15:14Add Mushroom NPC
- Issue#25jasperdrescher2025-06-14 13:48Fix missing save game from shipping package
- Issue#24jasperdrescher2025-06-13 06:38Add temporary win condition
- Issue#22jasperdrescher2025-06-13 06:32Investigate why Slime NPC can get hit without player attacking
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.