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WIP UE5 action-adventure for learning purposes

active 2025-04-222025-11-19 (UTC)

Complete coverage26,508 / 26,508 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
228
Pushes
170
Pull requests
0
Issues
48
Stars
3
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 212 days from 2025-04-22 to 2025-11-19. Pushes: 170 total, peak 15 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 48 total, peak 11 in a day. Comments: 1 total, peak 1 in a day. Stars: 3 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
jasperdrescher21917001

Recent activity

Latest issues, pull requests and releases

  • Issue#18jasperdrescher2025-10-21 05:55
    Investigate and create a custom loading screen
  • Releasejasperdrescher2025-10-07 03:56
    v0.0.4
  • Issue#6jasperdrescher2025-10-07 02:49
    Adjust stamina cost and recovery for player
  • Issue#31jasperdrescher2025-10-03 07:12
    Let shield negate attack damage when hit
  • Issue#32jasperdrescher2025-09-12 07:42
    Add attack ability for Cactus
  • Issue#30jasperdrescher2025-09-12 07:42
    Cactus and Mushroom anim montages don't play when hit
  • Issue#31jasperdrescher2025-09-12 04:39
    Let shield negate attack damage when hit
  • Releasejasperdrescher2025-09-10 06:28
    v0.0.3
  • Issue#24jasperdrescher2025-09-10 06:05
    Add temporary win condition
  • Issue#29jasperdrescher2025-09-10 05:23
    Set static lights and add baking for the main menu
  • Issue#19jasperdrescher2025-09-10 03:27
    Make health potion drop from mushroom NPC
  • Issue#27jasperdrescher2025-09-09 03:27
    Fix incorrect attacking state on player when AI NPC hits the player while sword attacking
  • Issue#22jasperdrescher2025-09-09 03:25
    Investigate why Slime NPC can get hit without player attacking
  • Issue comment#28jasperdrescher2025-07-07 03:40
    Move existing BP graphs to C++
  • Issue#29jasperdrescher2025-07-01 05:33
    Set static lights and add baking for the main menu
  • Issue#28jasperdrescher2025-07-01 05:32
    Move existing BP graphs to C++
  • Issue#27jasperdrescher2025-06-25 03:42
    Fix incorrect attacking state on player when AI NPC hits the player while sword attacking
  • Issue#25jasperdrescher2025-06-25 03:41
    Fix missing save game from shipping package
  • Issue#21jasperdrescher2025-06-25 03:15
    Prevent Slime NPC from running BT while dying
  • Issue#26jasperdrescher2025-06-19 09:20
    Add cutscene to show game goal
  • Issue#26jasperdrescher2025-06-19 07:30
    Add cutscene to show game goal
  • Issue#23jasperdrescher2025-06-14 15:14
    Add Mushroom NPC
  • Issue#25jasperdrescher2025-06-14 13:48
    Fix missing save game from shipping package
  • Issue#24jasperdrescher2025-06-13 06:38
    Add temporary win condition
  • Issue#22jasperdrescher2025-06-13 06:32
    Investigate why Slime NPC can get hit without player attacking

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.