Rivermarsh - A mobile-first 3D exploration game built with React Three Fiber and Capacitor
active 2025-12-16 → 2025-12-25 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 10 days from 2025-12-16 to 2025-12-25. Pushes: 89 total, peak 48 in a day. Pull requests: 48 total, peak 22 in a day. Issues: 41 total, peak 28 in a day. Comments: 192 total, peak 72 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| jbdevprimary | 125 | 55 | 24 | 22 |
| cursor[bot] | 94 | 21 | 0 | 54 |
| github-actions[bot] | 49 | 7 | 0 | 22 |
| github-code-quality[bot] | 37 | 0 | 0 | 32 |
| dependabot[bot] | 32 | 6 | 23 | 3 |
| amazon-q-developer[bot] | 30 | 0 | 0 | 24 |
| gemini-code-assist[bot] | 24 | 0 | 0 | 19 |
| claude[bot] | 12 | 0 | 0 | 5 |
| Copilot | 10 | 0 | 0 | 8 |
| google-labs-jules[bot] | 7 | 0 | 2 | 5 |
| settings[bot] | 6 | 0 | 0 | 0 |
| github-advanced-security[bot] | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#67cursor[bot]2025-12-25 03:45Game showcase and demo
- Issue comment#62github-actions[bot]2025-12-25 03:42Leveling and progression system
- Issue comment#62cursor[bot]2025-12-25 03:42Leveling and progression system
- Issue comment#64github-actions[bot]2025-12-25 03:26Boss battle system implementation
- Issue comment#62github-actions[bot]2025-12-25 03:22Leveling and progression system
- Issue comment#61github-actions[bot]2025-12-25 03:22Shop system implementation
- Issue comment#61cursor[bot]2025-12-25 03:21Shop system implementation
- Issue comment#62cursor[bot]2025-12-25 03:21Leveling and progression system
- Issue comment#64cursor[bot]2025-12-25 03:21Boss battle system implementation
- Issue comment#61jbdevprimary2025-12-25 03:21Shop system implementation
- Issue comment#62jbdevprimary2025-12-25 03:21Leveling and progression system
- Issue comment#64jbdevprimary2025-12-25 03:21Boss battle system implementation
- Pull request#68jbdevprimary2025-12-25 03:14
- Issue comment#64github-actions[bot]2025-12-25 03:08Boss battle system implementation
- Issue comment#68github-actions[bot]2025-12-25 03:08Mobile touch controls port
- Issue comment#61github-actions[bot]2025-12-25 03:08Shop system implementation
- Issue comment#62github-actions[bot]2025-12-25 03:08Leveling and progression system
- Issue comment#62cursor[bot]2025-12-25 03:07Leveling and progression system
- Issue comment#68cursor[bot]2025-12-25 03:07Mobile touch controls port
- Issue comment#64cursor[bot]2025-12-25 03:07Boss battle system implementation
- Issue comment#61jbdevprimary2025-12-25 03:07Shop system implementation
- Issue comment#64github-actions[bot]2025-12-25 03:07Boss battle system implementation
- Issue comment#68github-actions[bot]2025-12-25 03:07Mobile touch controls port
- Issue comment#64jbdevprimary2025-12-25 03:06Boss battle system implementation
- Issue comment#67jbdevprimary2025-12-25 03:06Game showcase and demo
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.