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A mod for Minecraft that adds basic fluidlogging to 1.12, and serves a base or optional api for other mod devs to use in their own projects.

active 2023-08-182026-08-13 (UTC)

Complete coverage26,597 / 26,597 hourly files (100%) · 2 absent upstream2023-08-152026-08-27 (UTC)
Events
487
Pushes
88
Pull requests
0
Issues
177
Stars
16
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 1092 days from 2023-08-18 to 2026-08-13. Pushes: 88 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 177 total, peak 22 in a day. Comments: 198 total, peak 24 in a day. Stars: 16 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#299GrandeMalum2026-06-07 12:00
    World render flickering while moving underwater
  • Issue#286jbredwards2026-05-22 22:10
    Immersive Engineering wires does not trigger zap
  • Issue comment#286jbredwards2026-05-22 22:10
    Immersive Engineering wires does not trigger zap
  • Issue#288jbredwards2026-05-17 23:21
    Curvy Pipes Compatibility Issue
  • Issue comment#288jbredwards2026-05-17 23:21
    Curvy Pipes Compatibility Issue
  • Issue#293jbredwards2026-04-17 23:19
    Fluidlogged blocks doesn't give out light.
  • Issue#288jbredwards2026-03-16 18:05
    Curvy Pipes Compatibility Issue
  • Issue#289evollbrecht2026-03-14 19:43
    Nuclearcraft Fluid Incompatibilities
  • Issue comment#287LonelyxiyaOVO2026-03-05 05:37
    When you have time, please help me with the 1.18 height limit issue. I would appreciate it if you could assist! I have absolutely no knowledge of ASM, as I'm referring to the ASM code from the OpenChunk mod.
  • Issue#287LonelyxiyaOVO2026-03-05 05:34
    When you have time, please help me with the 1.18 height limit issue. I would appreciate it if you could assist! I have absolutely no knowledge of ASM, as I'm referring to the ASM code from the OpenChunk mod.
  • Issue#286jbredwards2026-03-04 18:32
    Immersive Engineering wires does not trigger zap
  • Issue#286Krutoy2422026-02-16 07:59
    Immersive Engineering wires does not trigger zap
  • Issue#286Krutoy2422026-02-16 07:59
    Immersive Engineering wires does not trigger zap
  • Issue comment#275jbredwards2026-02-09 17:00
    Help needed | How to blacklist a modded fluid from the mod's system?
  • Issue#283jbredwards2026-02-05 21:53
    "CCL rendering exception" chat spam
  • Issue#282jbredwards2026-02-05 21:53
    3.x completely disables Gauges and Switches switches
  • Issue comment#282jbredwards2026-02-05 21:53
    3.x completely disables Gauges and Switches switches
  • Issue comment#277Hades21-212026-02-01 02:13
    Feature Request: Improved Mod Compatibility and Additional Functionality
  • Issue#281jbredwards2026-01-30 17:29
    Null Exception Crash caused by Mod.
  • Issue comment#281jbredwards2026-01-30 17:29
    Null Exception Crash caused by Mod.
  • Issue#279jbredwards2026-01-23 14:42
    Crash When Rendering Schematica with Fluids
  • Issue#277jbredwards2026-01-23 14:42
    Feature Request: Improved Mod Compatibility and Additional Functionality
  • Issue#280GalaxySparkie2026-01-18 20:22
    Crash when Stair gets waterlogged on other planet
  • Issue#280GalaxySparkie2026-01-18 20:22
    Crash when Stair gets waterlogged on other planet
  • Issue comment#278Rayasiii2026-01-10 02:54
    FluidLogged not working with CleanroomMC

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 16 stars here means stars gained during the window, not the repo's star count.