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jeffreylanters/react-unity-webgl

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React Unity WebGL provides a modern solution for embedding Unity WebGL builds in your React Application while providing advanced APIs for two way communication and interaction between Unity and React.

active 2023-08-172026-05-08 (UTC)

Complete coverage26,627 / 26,627 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
658
Pushes
56
Pull requests
14
Issues
30
Stars
394
Forks
40

Activity over time

Daily event counts in the loaded window

Line chart, 996 days from 2023-08-17 to 2026-05-08. Pushes: 56 total, peak 11 in a day. Pull requests: 14 total, peak 3 in a day. Issues: 30 total, peak 2 in a day. Comments: 94 total, peak 5 in a day. Stars: 394 total, peak 5 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#587YuAiQun2026-03-12 02:26
    Uploading Unity causes the browser to become unresponsive.
  • Issue comment#585jeffreylanters2025-08-01 17:35
    Can't invoke React method from Unity
  • Issue#584sabarishr-dev2025-07-29 15:09
    Unity WebGL Build Throws Exception if Unmounted Before Load Completion
  • Issue#508jeffreylanters2025-07-17 07:26
    react_1.useState is not a function in NextJS with Typescript
  • Issue comment#582niclimcy2025-07-16 15:04
    w.cacheControl is not a function after upgrading to v10
  • Issue#582jeffreylanters2025-07-16 14:46
    w.cacheControl is not a function after upgrading to v10
  • Issue comment#582jeffreylanters2025-07-16 14:36
    w.cacheControl is not a function after upgrading to v10
  • Issue comment#394jeffreylanters2025-07-16 11:49
    Unity 2021.1 build canvas grows indefinitely when using no height or width is provided
  • Issue#394jeffreylanters2025-07-16 11:49
    Unity 2021.1 build canvas grows indefinitely when using no height or width is provided
  • Issue#574jeffreylanters2025-06-16 09:41
    New autoSyncPersistentDataPath property not recognized in typescript
  • Issue comment#574Rossella-Mascia-Neosyn2025-05-19 15:01
    New autoSyncPersistentDataPath property not recognized in typescript
  • Issue comment#574Rossella-Mascia-Neosyn2025-05-19 14:59
    New autoSyncPersistentDataPath property not recognized in typescript
  • Pull request#576jeffreylanters2025-05-15 06:27
  • Issue comment#473Rossella-Mascia-Neosyn2025-05-13 09:38
    Unity loading percentage is behaving strangely
  • Issue comment#574saranw712025-05-04 09:39
    New autoSyncPersistentDataPath property not recognized in typescript
  • Issue comment#221sstudio2025-04-15 14:13
    Unity 2021.2 build throws error when removing the canvas before invoking Quit on the Unity Instance
  • Issue comment#22konistehrad2025-04-14 16:13
    Unity 2021.2 build throws error when removing the canvas before invoking Quit on the Unity Instance
  • Issue#577cesarurbina2025-03-15 13:32
    Notification
  • Issue comment#576alexqhj2025-02-26 11:00
    Use script.remove instead of removeChild for unity loader hook
  • Issue comment#576alexqhj2025-02-25 15:53
    Use reference counting for unity loader hook
  • Pull request#576alexqhj2025-02-25 15:45
  • Issue comment#571jeffreylanters2025-02-20 21:14
    Missing workerURL for Threaded builds
  • Issue#571jeffreylanters2025-02-20 21:14
    Missing workerURL for Threaded builds
  • Releasegithub-actions[bot]2025-02-20 21:09
    Release v9.8.0
  • Pull request#575jeffreylanters2025-02-20 21:06

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 394 stars here means stars gained during the window, not the repo's star count.