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jinhyeonseo01/Unity-CustomShaderGraph-Unlit-With-ShadowLight

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This repository enables the use of a MainLight and Shadow Node through Unity's Custom Shader Graph without requiring manual keyword definitions.

active 2025-03-242025-11-04 (UTC)

Complete coverage27,264 / 27,267 hourly files (100%) · 2 absent upstream2023-08-152026-09-24 (UTC)
Events
31
Pushes
18
Pull requests
0
Issues
1
Stars
5
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 226 days from 2025-03-24 to 2025-11-04. Pushes: 18 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 5 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
jinhyeonseo01191801
Gubo2661000

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.