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Redeye is a 3D game engine software developed by Ruben Sardón & Julià Mauri

active 2023-08-172026-01-25 (UTC)

Complete coverage26,628 / 26,628 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
358
Pushes
278
Pull requests
27
Issues
6
Stars
6
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 893 days from 2023-08-17 to 2026-01-25. Pushes: 278 total, peak 37 in a day. Pull requests: 27 total, peak 11 in a day. Issues: 6 total, peak 4 in a day. Comments: 2 total, peak 1 in a day. Stars: 6 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
juliamauri262233232
cumus514540

Recent activity

Latest issues, pull requests and releases

  • Pull request#23juliamauri2025-06-07 00:59
  • Pull request#23juliamauri2025-06-07 00:59
  • Pull request#22cumus2025-01-22 18:12
  • Issue comment#22juliamauri2025-01-22 18:00
    Vulkan & open gl windows
  • Pull request#22cumus2024-12-24 18:38
  • Pull request#21juliamauri2024-12-24 00:25
  • Pull request#19cumus2024-12-23 22:50
  • Pull request#20juliamauri2024-12-23 19:19
  • Pull request#20juliamauri2024-12-23 17:53
  • Issue comment#19juliamauri2024-12-22 19:19
    Add Basic Application & Render to Engine
  • Pull request#19cumus2024-12-22 19:18
  • Pull request#18juliamauri2024-12-22 06:05
  • Pull request#18juliamauri2024-12-22 05:51
  • Pull request#17juliamauri2024-12-22 03:55
  • Pull request#17juliamauri2024-12-22 03:44
  • Issue#2juliamauri2024-12-21 04:34
    Primitive's AABBs do not enclose geometry
  • Issue#6juliamauri2024-12-21 04:34
    Module audio don't detect SoundbanksInfo.json if parent folder name starts with "."
  • Issue#7juliamauri2024-12-21 04:33
    Importing model after deleating GO crashes engine
  • Issue#9juliamauri2024-12-21 04:33
    Scene loading must take into consideration if it's saved in x32 or x64
  • Pull request#16juliamauri2024-12-21 04:05
  • Pull request#16juliamauri2024-12-21 03:53
  • Pull request#15juliamauri2024-12-21 03:18
  • Pull request#15juliamauri2024-12-21 03:18
  • Pull request#14juliamauri2024-12-21 03:16
  • Pull request#14juliamauri2024-12-21 03:10

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 6 stars here means stars gained during the window, not the repo's star count.