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a vector-based 2d vehicle combat game

active 2024-09-032026-03-27 (UTC)

Complete coverage26,550 / 26,550 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
460
Pushes
345
Pull requests
6
Issues
12
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 571 days from 2024-09-03 to 2026-03-27. Pushes: 345 total, peak 28 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 12 total, peak 8 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
kendase331229840
MLuchette1010
nicholasbishop1010

Recent activity

Latest issues, pull requests and releases

  • Issue#24kendase32025-07-22 07:53
    implement player explosion
  • Issue#23kendase32025-07-22 03:20
    add miss mechanics
  • Issue#22kendase32025-07-21 19:37
    give bot flow chart for behavior
  • Issue#7kendase32025-07-21 08:05
    give lasers a max range and trigger death
  • Issue#20kendase32025-07-16 19:38
    implement sound effects
  • Issue#18kendase32025-07-16 19:36
    implement target scrambler
  • Issue#17kendase32025-07-16 19:35
    implement shield
  • Issue#15kendase32025-07-16 19:34
    implement afterburner (and animation?)
  • Issue#14kendase32025-07-16 19:34
    implement flamer and shader
  • Issue#13kendase32025-07-16 19:33
    implement collision and "draw" screen
  • Issue#12kendase32025-07-16 19:33
    implement heat scanner and UI
  • Issue#7kendase32025-07-16 18:58
    give lasers a max range and trigger death
  • Pull request#6kendase32024-11-06 19:06
  • Pull request#6kendase32024-11-06 19:06
  • Pull request#5kendase32024-10-09 19:06
  • Pull request#5nicholasbishop2024-10-09 19:04
  • Pull request#4kendase32024-09-28 23:38
  • Pull request#4MLuchette2024-09-28 23:36

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.