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Classic game, modern twist: React Tic Tac Toe project

active 2024-05-082026-05-07 (UTC)

Complete coverage26,572 / 26,572 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
253
Pushes
133
Pull requests
33
Issues
30
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 730 days from 2024-05-08 to 2026-05-07. Pushes: 133 total, peak 36 in a day. Pull requests: 33 total, peak 10 in a day. Issues: 30 total, peak 7 in a day. Comments: 15 total, peak 7 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
kisp15311382
Copilot4620251
netlify[bot]120012

Recent activity

Latest issues, pull requests and releases

  • Pull request#95kisp2026-05-07 18:37
  • Issue#43kisp2026-05-04 07:41
    Game-end dialog should fade out when closed
  • Issue comment#42netlify[bot]2026-05-04 07:29
    Add animated fade-in and stagger effect to winning cell highlights
  • Pull request#41Copilot2026-04-04 13:03
  • Issue#37kisp2026-03-15 23:25
    We need an e2e test where the game ends and a new game is started
  • Issue#40kisp2026-03-15 08:43
    Player starts game and can choose between the deterministic or the random strategy
  • Pull request#38Copilot2026-03-15 08:31
  • Pull request#38Copilot2026-03-15 08:31
  • Pull request#38Copilot2026-03-15 08:31
  • Issue#37kisp2026-03-15 08:31
    We need an e2e test where the game ends and a new game is started
  • Issue#31kisp2026-03-15 08:23
    When the game ends allow the user to return to the welcome page
  • Issue#34kisp2026-03-15 08:19
    When the game ends with two simultaneously winning positions both should be highlighted
  • Issue#34kisp2026-03-15 08:19
    When the game ends with two simultaneously winning positions both should be highlighted
  • Issue comment#33kisp2026-03-14 21:39
    Add "Return to Welcome Page" button below the game after the game ends
  • Issue comment#33netlify[bot]2026-03-14 20:55
    [WIP] Allow user to return to welcome page when game ends
  • Pull request#33Copilot2026-03-14 20:55
  • Pull request#32Copilot2026-03-14 20:38
  • Issue#31kisp2026-03-14 20:35
    When the game ends allow the user to return to the welcome page
  • Issue comment#30netlify[bot]2026-03-14 20:29
    [WIP] Refactor to use @testing-library/user-event
  • Pull request#28Copilot2026-03-14 20:28
  • Issue#29kisp2026-03-14 20:22
    Add any missing unit tests
  • Issue comment#28netlify[bot]2026-03-14 20:21
    Add favicon
  • Issue#25kisp2026-03-14 20:20
    Ensure that we have a good cypress e2e coverage
  • Pull request#27Copilot2026-03-14 20:20
  • Pull request#27Copilot2026-03-14 20:02

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.