PointEngine is lightweight 3D engine on c++
active 2025-08-07 → 2025-12-29 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 145 days from 2025-08-07 to 2025-12-29. Pushes: 56 total, peak 4 in a day. Pull requests: 3 total, peak 1 in a day. Issues: 10 total, peak 5 in a day. Comments: 5 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| kltz4074 | 68 | 56 | 1 | 1 |
| PolimerCode | 4 | 0 | 1 | 3 |
| Tempyyyyyy | 1 | 0 | 0 | 1 |
| griesson-h | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#17kltz40742025-12-29 20:47fix GetMatrix() function
- Issue comment#16kltz40742025-12-24 18:03ууу вики
- Issue#16kltz40742025-12-24 18:03ууу вики
- Pull request#15griesson-h2025-12-22 17:46
- Issue#14kltz40742025-12-03 08:48fix logic for GameObject (like remove render functions from GameObjects)
- Issue#13kltz40742025-11-24 20:56apply different textures to 1 object
- Pull request#12kltz40742025-11-14 21:23
- Issue#4kltz40742025-11-12 05:19Directional light system
- Issue#10kltz40742025-11-09 15:56Diffuse maps
- Issue#6kltz40742025-11-09 15:50make it possible to add more than 1 PointLight
- Issue#5kltz40742025-11-09 15:50to make it possible to apply custom shaders to individual objects
- Issue#4kltz40742025-11-09 15:49Directional light system
- Issue#3kltz40742025-11-09 15:44to make it possible to apply custom shaders to individual objects
- Issue comment#1PolimerCode2025-11-08 15:22Cpp core stabilization and public api (early)
- Issue comment#1PolimerCode2025-11-08 15:18Cpp core stabilization and public api (early)
- Pull request#1PolimerCode2025-11-08 15:17
- Releasekltz40742025-10-16 16:371.0.0
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.