This is a 2D Procedural Generation with Chunk unloading using an array up to date to Godot 4.1. Makes use of the Tilemap node and FastNoiseLite to generate a noise for the textures. Watch my youtube video for guidance on how to implement it. My channel is https://www.youtube.com/@kobedev/featured
active 2023-10-15 → 2023-10-15 (UTC)
Activity over time
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Line chart, 1 days from 2023-10-15 to 2023-10-15. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
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Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Nobody pushed, opened or commented here in the loaded window — this repo's activity is stars and forks only.
Recent activity
Latest issues, pull requests and releases
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Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.