Some Maya scripts for making a skeleton that I can use to bring Optitrack FBX motions from Motive to Unreal Engine
active 2023-08-28 → 2024-07-29 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 337 days from 2023-08-28 to 2024-07-29. Pushes: 3 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 5 total, peak 4 in a day. Comments: 2 total, peak 2 in a day. Stars: 4 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| kromond | 8 | 3 | 0 | 2 |
| zw19860708 | 2 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#5kromond2023-09-22 07:38Unreal IKRetargTool_forOptitrack problem
- Issue#5kromond2023-09-22 07:38Unreal IKRetargTool_forOptitrack problem
- Issue#4kromond2023-09-22 07:36MAYA plug-in problem
- Issue comment#4kromond2023-09-22 07:36MAYA plug-in problem
- Issue#5zw198607082023-09-22 06:33Unreal IKRetargTool_forOptitrack problem
- Issue#4zw198607082023-09-22 06:28MAYA plug-in problem
- Issue#2kromond2023-08-28 02:55'create_shader' is not defined
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.