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kromond/OptiSkelForUEScripts

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Some Maya scripts for making a skeleton that I can use to bring Optitrack FBX motions from Motive to Unreal Engine

active 2023-08-282024-07-29 (UTC)

Complete coverage26,503 / 26,503 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
15
Pushes
3
Pull requests
0
Issues
5
Stars
4
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 337 days from 2023-08-28 to 2024-07-29. Pushes: 3 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 5 total, peak 4 in a day. Comments: 2 total, peak 2 in a day. Stars: 4 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
kromond8302
zw198607082000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#5kromond2023-09-22 07:38
    Unreal IKRetargTool_forOptitrack problem
  • Issue#5kromond2023-09-22 07:38
    Unreal IKRetargTool_forOptitrack problem
  • Issue#4kromond2023-09-22 07:36
    MAYA plug-in problem
  • Issue comment#4kromond2023-09-22 07:36
    MAYA plug-in problem
  • Issue#5zw198607082023-09-22 06:33
    Unreal IKRetargTool_forOptitrack problem
  • Issue#4zw198607082023-09-22 06:28
    MAYA plug-in problem
  • Issue#2kromond2023-08-28 02:55
    'create_shader' is not defined

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.