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active 2023-08-182025-03-20 (UTC)

Complete coverage26,766 / 26,766 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
69
Pushes
2
Pull requests
0
Issues
12
Stars
36
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 581 days from 2023-08-18 to 2025-03-20. Pushes: 2 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 12 total, peak 2 in a day. Comments: 19 total, peak 4 in a day. Stars: 36 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
kyleleey172013
DaLi-Jack12005
liuliu3dv1000
Runsong1231000
jmoon07141001
wuyingxiong1000

Recent activity

Latest issues, pull requests and releases

  • Issue#10liuliu3dv2024-11-13 01:30
    Scannet scene ID
  • Issue comment#1jmoon07142024-05-16 03:42
    Please release the reconstructed 3D meshes.
  • Issue comment#9DaLi-Jack2024-04-26 14:49
    Many floating artifacts in the air.
  • Issue#9DaLi-Jack2024-04-26 14:49
    Many floating artifacts in the air.
  • Issue comment#9kyleleey2024-04-26 14:27
    Many floating artifacts in the air.
  • Issue comment#9DaLi-Jack2024-04-26 09:28
    Many floating artifacts in the air.
  • Issue comment#9kyleleey2024-04-26 04:11
    Many floating artifacts in the air.
  • Issue comment#9DaLi-Jack2024-04-10 02:54
    Many floating artifacts in the air.
  • Issue#9DaLi-Jack2024-04-09 16:00
    Many floating artifacts in the air.
  • Issue comment#8kyleleey2023-12-22 08:29
    How to evaluate provided mesh result?
  • Issue comment#8kyleleey2023-12-21 16:49
    How to evaluate provided mesh result?
  • Issue comment#7kyleleey2023-11-19 18:53
    Which scenes do you use for ScanNet?
  • Issue comment#7kyleleey2023-11-17 18:16
    Which scenes do you use for ScanNet?
  • Issue comment#7kyleleey2023-11-16 08:48
    Which scenes do you use for ScanNet?
  • Issue comment#7kyleleey2023-11-15 21:30
    Which scenes do you use for ScanNet?
  • Issue#6DaLi-Jack2023-10-27 00:41
    How to get processed data from ScanNet raw data?
  • Issue comment#6DaLi-Jack2023-10-27 00:41
    How to get processed data from ScanNet raw data?
  • Issue comment#6kyleleey2023-10-26 16:37
    How to get processed data from ScanNet raw data?
  • Issue#6DaLi-Jack2023-10-26 07:45
    How to get processed data from ScanNet raw data?
  • Issue#5DaLi-Jack2023-09-20 01:26
    Why you use Neus sample method instead of VolSDF sample method like MonoSDF
  • Issue comment#5DaLi-Jack2023-09-20 01:25
    Why you use Neus sample method instead of VolSDF sample method like MonoSDF
  • Issue comment#5kyleleey2023-09-19 20:56
    Why you use Neus sample method instead of VolSDF sample method like MonoSDF
  • Issue#4DaLi-Jack2023-09-17 15:43
    mono_prob variable is not defined in the get_depth_loss and get_normal_loss (Maybe a code bug)
  • Issue comment#4kyleleey2023-09-17 15:20
    mono_prob variable is not defined in the get_depth_loss and get_normal_loss (Maybe a code bug)
  • Issue#4DaLi-Jack2023-09-17 11:51
    mono_prob variable is not defined in the get_depth_loss and get_normal_loss (Maybe a code bug)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 36 stars here means stars gained during the window, not the repo's star count.