Skip to content

Making a game with friends

active 2024-09-112025-04-13 (UTC)

Complete coverage26,693 / 26,693 hourly files (100%) · 2 absent upstream2023-08-152026-08-31 (UTC)
Events
187
Pushes
110
Pull requests
18
Issues
20
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 215 days from 2024-09-11 to 2025-04-13. Pushes: 110 total, peak 10 in a day. Pull requests: 18 total, peak 4 in a day. Issues: 20 total, peak 7 in a day. Comments: 4 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
lancehalberd146103104
SandmanL11450
michelleyho7330

Recent activity

Latest issues, pull requests and releases

  • Pull request#22lancehalberd2025-01-27 23:46
  • Pull request#22SandmanL2025-01-27 02:13
  • Pull request#21lancehalberd2025-01-26 23:30
  • Pull request#21SandmanL2025-01-26 20:51
  • Pull request#20lancehalberd2025-01-26 20:01
  • Pull request#20SandmanL2025-01-26 19:54
  • Issue#19lancehalberd2025-01-22 15:35
    Make an item drop that makes the hero invulnerable for 10 seconds.
  • Issue#6lancehalberd2025-01-22 15:34
    Implement hero respawn
  • Issue#17lancehalberd2024-12-20 00:26
    Make an item drop that heals a hero on collection.
  • Issue#16lancehalberd2024-12-20 00:26
    Make enemies drop items sometimes when defeated.
  • Issue#19lancehalberd2024-12-19 23:45
    Make an item drop that makes the hero invulnerable for 10 seconds.
  • Issue#18lancehalberd2024-12-19 23:45
    Make an item drop that doubles movement speed, attack speed and cooldown recovery for 10 seconds.
  • Issue#17lancehalberd2024-12-19 23:42
    Make an item drop that heals a hero on collection.
  • Issue#16lancehalberd2024-12-19 23:41
    Add item drops from enemies
  • Pull request#15lancehalberd2024-10-27 20:00
  • Pull request#15lancehalberd2024-10-27 19:59
  • Pull request#14lancehalberd2024-10-15 22:10
  • Pull request#14michelleyho2024-10-15 18:52
  • Issue#4lancehalberd2024-10-15 15:19
    Implement Essence bar and Nexus leveling
  • Issue#5lancehalberd2024-10-15 15:19
    Implement hero selection
  • Pull request#13lancehalberd2024-10-15 15:18
  • Pull request#13lancehalberd2024-10-14 22:28
  • Issue#12lancehalberd2024-10-14 22:23
    Add modal with hero details before summoning a hero
  • Pull request#11SandmanL2024-10-06 00:37
  • Issue#3SandmanL2024-10-06 00:37
    Implement experience gain and leveling for heroes

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.