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A libGDX cross platform game controllers extension

active 2023-08-192026-05-04 (UTC)

Complete coverage26,665 / 26,665 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
88
Pushes
8
Pull requests
7
Issues
9
Stars
24
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 990 days from 2023-08-19 to 2026-05-04. Pushes: 8 total, peak 5 in a day. Pull requests: 7 total, peak 2 in a day. Issues: 9 total, peak 1 in a day. Comments: 29 total, peak 4 in a day. Stars: 24 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#52WinterAlexander2026-02-26 02:42
    Properly implement clearListeners and getListeners in order to allow changing order of listeners
  • Issue comment#37IncandescenceSy2025-08-15 22:57
    Mapping doesn't include LT and RT axis
  • Issue comment#51Yontipon2025-07-10 18:04
    buttonDown, buttonUp are called every frame, even when no buttons are being pressed
  • Issue comment#51MrStahlfelge2025-07-10 06:40
    buttonDown, buttonUp are called every frame, even when no buttons are being pressed
  • Issue comment#51bartek1009x2025-07-06 22:02
    buttonDown, buttonUp are called every frame, even when no buttons are being pressed
  • Issue comment#51bartek1009x2025-07-05 22:12
    buttonDown, buttonUp are called every frame, even when no buttons are being pressed
  • Issue comment#51bartek1009x2025-07-05 16:34
    buttonDown, buttonUp are called every frame, even when no buttons are being pressed
  • Issue comment#51Yontipon2025-07-04 21:33
    buttonDown, buttonUp are called every frame, even when no buttons are being pressed
  • Issue comment#51bartek1009x2025-07-03 15:55
    buttonDown, buttonUp are called every frame, even when no buttons are being pressed
  • Issue comment#51bartek1009x2025-07-01 12:59
    buttonDown, buttonUp are called every frame, even when no buttons are being pressed
  • Issue comment#51MrStahlfelge2025-07-01 08:43
    buttonDown, buttonUp are called every frame, even when no buttons are being pressed
  • Pull request#50Tom-Ski2025-06-08 14:56
  • ReleaseTom-Ski2025-06-08 12:54
    2.2.4
  • Pull request#49Berstanio2025-06-06 08:37
  • Issue comment#47Berstanio2025-06-06 08:32
    SDL3 upgrade
  • Pull request#48MrStahlfelge2025-06-06 06:50
  • Issue comment#47MrStahlfelge2025-06-05 09:14
    SDL3 upgrade
  • Pull request#38MrStahlfelge2025-06-05 09:13
  • Issue comment#47MrStahlfelge2025-06-05 09:01
    SDL3 upgrade
  • Issue comment#47PokeMMO2025-06-05 08:28
    SDL3 upgrade
  • Issue comment#47MrStahlfelge2025-06-05 08:27
    SDL3 upgrade
  • Issue comment#39Berstanio2024-12-26 11:41
    Update publishing to new gradle plugin
  • Issue comment#46MrStahlfelge2024-12-18 16:42
    Keyboard as an optional Controller
  • Issue#46MrStahlfelge2024-12-18 16:42
    Keyboard as an optional Controller
  • Issue#46msx802024-12-16 11:33
    Keyboard as an optional Controller

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 24 stars here means stars gained during the window, not the repo's star count.