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Kerbal Construction Time - An addon for Kerbal Space Program

active 2023-08-302026-01-25 (UTC)

Complete coverage26,517 / 26,517 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
30
Pushes
5
Pull requests
4
Issues
6
Stars
0
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 880 days from 2023-08-30 to 2026-01-25. Pushes: 5 total, peak 2 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 6 total, peak 2 in a day. Comments: 3 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
linuxgurugamer9521
Leftyist3001
samlimby1000
LouisB31000
DedMazday791010
AlexSkylark1010
falcon4701000
thunder1751001

Recent activity

Latest issues, pull requests and releases

  • Issue#111LouisB32026-01-25 22:30
    Build Effect not working
  • Pull request#110DedMazday792025-12-05 23:53
  • Releaselinuxgurugamer2025-08-24 14:09
  • Issue#103linuxgurugamer2025-03-19 01:04
    Ability to move "Plans" button? (it blocks part of the Vessel name box)
  • Issue comment#108linuxgurugamer2025-03-19 00:32
    Compatibility with Near Future Mod Pack?
  • Pull request#109linuxgurugamer2025-02-09 13:00
  • Pull request#109AlexSkylark2024-12-02 18:32
  • Issue#108samlimby2024-10-17 12:46
    Compatibility with Near Future Mod Pack?
  • Issue comment#107Leftyist2024-10-12 18:15
    [Bug] New vehicle builds not using Scrapyard inventory automatically
  • Issue#107Leftyist2024-10-12 18:15
    [Bug] New vehicle builds not using Scrapyard inventory automatically
  • Issue#107Leftyist2024-10-12 00:57
    [Bug] New vehicle builds not using Scrapyard inventory automatically
  • Issue#106falcon4702024-08-14 16:11
    work around for ksp casher
  • Issue comment#77thunder1752024-06-30 16:25
    Feature Request: Option to retain position in queue on editing
  • Releaselinuxgurugamer2023-08-30 19:57
    1.4.12
  • Pull request#105linuxgurugamer2023-08-30 19:55

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.