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loteque/gdscript-voxel-engine

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A modular voxel terrain engine for Godot 4 built around a reusable scalar field architecture. Features editor visualization, procedural density generation, and a data-driven design supporting Surface Nets, Dual Contouring, and future meshing algorithms with clean, extensible engine architecture.

active 2026-08-072026-08-18 (UTC)

Complete coverage26,678 / 26,678 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
209
Pushes
196
Pull requests
2
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 12 days from 2026-08-07 to 2026-08-18. Pushes: 196 total, peak 31 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
loteque17417220
github-actions[bot]242400

Recent activity

Latest issues, pull requests and releases

  • Pull request#57loteque2026-08-14 21:18
  • Pull request#6loteque2026-08-07 21:23

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.