active 2024-09-19 → 2025-03-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 190 days from 2024-09-19 to 2025-03-27. Pushes: 16 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 41 total, peak 8 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| lungcollapser | 53 | 16 | 0 | 0 |
| gap-bite | 4 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#69lungcollapser2025-03-27 13:15fix player camera to follow player
- Issue#92lungcollapser2025-03-20 00:23have npc look where they are traveling when idle
- Issue#90lungcollapser2025-03-20 00:23have enemy only shoot when looking at player
- Issue#91lungcollapser2025-03-19 17:44add player death
- Issue#90lungcollapser2025-03-19 17:15have enemy only shoot when looking at player
- Issue#89lungcollapser2025-03-19 17:14have only enemy npcs shoot player
- Issue#89lungcollapser2025-03-19 17:14have only enemy npcs shoot player
- Issue#85lungcollapser2025-03-19 11:58allow npcs to detect player once in radius
- Issue#88lungcollapser2025-03-19 00:53fix demon behavior tree from only roaming
- Issue#87lungcollapser2025-03-18 17:57allow for more scripted roaming on certain npcs
- Issue#82lungcollapser2025-03-18 17:54allow mutation to only do damage once input is pressed
- Issue#84lungcollapser2025-03-17 00:02make a npc health component system
- Issue#83lungcollapser2025-03-17 00:02fix npc component to apply types to various npcs
- Issue#83lungcollapser2025-03-16 22:36fix npc component to apply types to various npcs
- Issue#82lungcollapser2025-03-16 21:57allow mutation to only do damage once input is pressed
- Issue#81lungcollapser2025-03-16 21:56fix enemy passive mode from running away from player
- Issue#80lungcollapser2025-03-15 02:46suicide
- Issue#79lungcollapser2025-03-15 01:59points/ranking for completing levels
- Issue#78gap-bite2025-03-15 01:24mix mutations
- Issue#77gap-bite2025-03-15 01:08design pillars?
- Issue#76gap-bite2025-03-15 01:04dungeon rooms blockout
- Issue#75gap-bite2025-03-15 01:01boilerplate
- Issue#74lungcollapser2025-03-15 00:59random mutation choice by player
- Issue#73lungcollapser2025-03-15 00:22brainstorm
- Issue#72lungcollapser2025-03-14 12:12add random spawn and idle component for enemies and demons
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.