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active 2024-09-192025-03-27 (UTC)

Complete coverage26,466 / 26,466 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
60
Pushes
16
Pull requests
0
Issues
41
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 190 days from 2024-09-19 to 2025-03-27. Pushes: 16 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 41 total, peak 8 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
lungcollapser531600
gap-bite4000

Recent activity

Latest issues, pull requests and releases

  • Issue#69lungcollapser2025-03-27 13:15
    fix player camera to follow player
  • Issue#92lungcollapser2025-03-20 00:23
    have npc look where they are traveling when idle
  • Issue#90lungcollapser2025-03-20 00:23
    have enemy only shoot when looking at player
  • Issue#91lungcollapser2025-03-19 17:44
    add player death
  • Issue#90lungcollapser2025-03-19 17:15
    have enemy only shoot when looking at player
  • Issue#89lungcollapser2025-03-19 17:14
    have only enemy npcs shoot player
  • Issue#89lungcollapser2025-03-19 17:14
    have only enemy npcs shoot player
  • Issue#85lungcollapser2025-03-19 11:58
    allow npcs to detect player once in radius
  • Issue#88lungcollapser2025-03-19 00:53
    fix demon behavior tree from only roaming
  • Issue#87lungcollapser2025-03-18 17:57
    allow for more scripted roaming on certain npcs
  • Issue#82lungcollapser2025-03-18 17:54
    allow mutation to only do damage once input is pressed
  • Issue#84lungcollapser2025-03-17 00:02
    make a npc health component system
  • Issue#83lungcollapser2025-03-17 00:02
    fix npc component to apply types to various npcs
  • Issue#83lungcollapser2025-03-16 22:36
    fix npc component to apply types to various npcs
  • Issue#82lungcollapser2025-03-16 21:57
    allow mutation to only do damage once input is pressed
  • Issue#81lungcollapser2025-03-16 21:56
    fix enemy passive mode from running away from player
  • Issue#80lungcollapser2025-03-15 02:46
    suicide
  • Issue#79lungcollapser2025-03-15 01:59
    points/ranking for completing levels
  • Issue#78gap-bite2025-03-15 01:24
    mix mutations
  • Issue#77gap-bite2025-03-15 01:08
    design pillars?
  • Issue#76gap-bite2025-03-15 01:04
    dungeon rooms blockout
  • Issue#75gap-bite2025-03-15 01:01
    boilerplate
  • Issue#74lungcollapser2025-03-15 00:59
    random mutation choice by player
  • Issue#73lungcollapser2025-03-15 00:22
    brainstorm
  • Issue#72lungcollapser2025-03-14 12:12
    add random spawn and idle component for enemies and demons

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.