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luttje/gmod-experiment-redux

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'Experiment' is an FPS RPG for the Helix framework in Garry's Mod.

active 2025-04-032025-08-04 (UTC)

Partial coverage11,321 / 12,142 hourly files (93%) · 2 absent upstream · 818 failed, retryable2025-03-222026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
24
Pushes
9
Pull requests
0
Issues
8
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 124 days from 2025-04-03 to 2025-08-04. Pushes: 9 total, peak 6 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 8 total, peak 4 in a day. Comments: 4 total, peak 3 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
luttje20903
utaysi1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#8utaysi2025-08-03 20:46
    Limit attribute grinding, providing fun alternatives
  • Issue comment#8luttje2025-08-03 20:12
    Limit attribute grinding, providing fun alternatives
  • Issue comment#123luttje2025-08-03 13:51
    Monster animations should indicate when damage is happening and range should match
  • Issue#125luttje2025-08-03 13:50
    Improve monster logic
  • Issue#123luttje2025-08-03 13:49
    Monster animations should indicate when damage is happening and range should match
  • Issue#79luttje2025-08-02 14:30
    Finish external moderation system
  • Issue#124luttje2025-08-02 14:30
    Finish anonymization
  • Issue#122luttje2025-08-01 21:04
    Add ability to drop/unequip ammo
  • Issue#50luttje2025-08-01 19:45
    Chloroformed player can't get up while being held
  • Issue comment#110luttje2025-08-01 18:46
    General Beta-test Feedback
  • Issue#110luttje2025-08-01 18:46
    General Beta-test Feedback
  • Issue#123luttje2025-08-01 18:43
    Monster animations should indicate when damage is happening and range should match

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.