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active 2025-08-302025-08-30 (UTC)

Partial coverage20,530 / 26,286 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
28
Pushes
11
Pull requests
1
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1 days from 2025-08-30 to 2025-08-30. Pushes: 11 total, peak 11 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 0 total, peak 0 in a day. Comments: 15 total, peak 15 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Copilot18918
markharrison9207

Recent activity

Latest issues, pull requests and releases

  • Issue comment#2Copilot2025-08-30 20:51
    Implement Advanced Laser Effects Library with Enhanced Particle Systems, Configurable UI Controls, and Proper Opacity Fade Transitions
  • Issue comment#2markharrison2025-08-30 20:43
    Implement Advanced Laser Effects Library with Enhanced Particle Systems, Configurable UI Controls, and Proper Opacity Fade Transitions
  • Issue comment#2Copilot2025-08-30 20:34
    Implement Advanced Laser Effects Library with Enhanced Particle Systems, Configurable UI Controls, and Smooth Fade Transitions
  • Issue comment#1markharrison2025-08-30 20:22
    Laser Effect
  • Issue comment#2Copilot2025-08-30 20:19
    Implement Advanced Laser Effects Library with Enhanced Particle Systems, Configurable UI Controls, and Multiple Effect Types
  • Issue comment#2Copilot2025-08-30 20:01
    Implement Advanced Laser Effects Library with Enhanced Particle Systems, Configurable UI Controls, and Multiple Effect Types
  • Issue comment#2markharrison2025-08-30 19:55
    Implement Advanced Laser Effects Library with Enhanced Particle Systems, Configurable UI Controls, and Multiple Effect Types
  • Issue comment#2Copilot2025-08-30 19:39
    Implement Advanced Laser Effects Library with Physics-Based Particle Systems and Enhanced Visual Effects
  • Issue comment#2markharrison2025-08-30 19:27
    Implement Advanced Laser Effects Library with Physics-Based Particle Systems and Enhanced Visual Effects
  • Issue comment#2Copilot2025-08-30 19:06
    Implement Enhanced Laser Effect Library with Configurable Projectile Heads and Direction-Based Particle Systems
  • Issue comment#2markharrison2025-08-30 18:57
    Implement Enhanced Laser Effect Library with Configurable Projectile Heads and Direction-Based Particle Systems
  • Issue comment#2Copilot2025-08-30 18:37
    Implement Laser Effect Library with Projectile Heads and Dynamic Particle Streams
  • Issue comment#2markharrison2025-08-30 18:28
    Implement Laser Effect Library with Projectile Heads and Dynamic Particle Streams
  • Issue comment#2markharrison2025-08-30 18:18
    Implement Laser Effect Library with Projectile Heads and Dynamic Particle Streams
  • Issue comment#2Copilot2025-08-30 16:19
    [WIP] Laser Effect
  • Pull request#2Copilot2025-08-30 16:19

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.