JS explosion Effects
active 2025-09-02 → 2025-09-02 (UTC)
Partial coverage12,420 / 14,129 hourly files (88%) · 2 absent upstream · 1,703 failed, retryable2024-12-30 → 2026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
71
Pushes
12
Pull requests
4
Issues
2
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2025-09-02 to 2025-09-02. Pushes: 12 total, peak 12 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 2 total, peak 2 in a day. Comments: 38 total, peak 38 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Copilot | 42 | 12 | 2 | 24 |
| markharrison | 22 | 0 | 2 | 14 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#5Copilot2025-09-02 22:46Add star-shaped center with shooting particles to stellar explosion effect
- Issue comment#5Copilot2025-09-02 22:25Fix stellar explosion effect to create sharp linear rays matching reference image
- Issue comment#5markharrison2025-09-02 22:19Fix stellar explosion effect to create sharp linear rays matching reference image
- Issue comment#5markharrison2025-09-02 21:58Redesign stellar explosion effect with dramatic linear rays to match reference image
- Issue comment#5Copilot2025-09-02 21:48Fix stellar explosion effect to match reference image with prominent central orb and dramatic rays
- Issue comment#5markharrison2025-09-02 21:35Add stellar explosion effect with growing translucent orb and radiating particles
- Issue comment#5markharrison2025-09-02 21:34Add stellar explosion effect with growing translucent orb and radiating particles
- Pull request#5Copilot2025-09-02 21:12
- Issue#4markharrison2025-09-02 21:10Stellar effect
- Pull request#2markharrison2025-09-02 21:02
- Pull request#3markharrison2025-09-02 21:02
- Pull request#3Copilot2025-09-02 20:45
- Issue comment#2Copilot2025-09-02 20:38Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
- Issue comment#2markharrison2025-09-02 20:33Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
- Issue comment#2Copilot2025-09-02 20:23Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
- Issue comment#2markharrison2025-09-02 20:17Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
- Issue comment#2markharrison2025-09-02 19:32Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
- Issue comment#2markharrison2025-09-02 18:53Implement comprehensive explosion effects JavaScript library with enhanced performance, memory management, and 7 distinct effect types
- Issue comment#2markharrison2025-09-02 18:53Implement comprehensive explosion effects JavaScript library with enhanced performance, memory management, and 7 distinct effect types
- Issue comment#2Copilot2025-09-02 17:34Implement comprehensive explosion effects JavaScript library with 7 effect types, confetti celebrations, and enhanced fire effects
- Issue comment#2markharrison2025-09-02 17:19Implement comprehensive explosion effects JavaScript library with 7 effect types, confetti celebrations, and enhanced fire effects
- Issue comment#2markharrison2025-09-02 16:39Implement comprehensive explosion effects JavaScript library with 6 effect types and interactive test application
- Issue comment#2markharrison2025-09-02 16:38Implement comprehensive explosion effects JavaScript library with 6 effect types and interactive test application
- Issue#1markharrison2025-09-02 16:07Explosion Effects
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.