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JS explosion Effects

active 2025-09-022025-09-02 (UTC)

Partial coverage12,420 / 14,129 hourly files (88%) · 2 absent upstream · 1,703 failed, retryable2024-12-302026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
71
Pushes
12
Pull requests
4
Issues
2
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1 days from 2025-09-02 to 2025-09-02. Pushes: 12 total, peak 12 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 2 total, peak 2 in a day. Comments: 38 total, peak 38 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Copilot4212224
markharrison220214

Recent activity

Latest issues, pull requests and releases

  • Issue comment#5Copilot2025-09-02 22:46
    Add star-shaped center with shooting particles to stellar explosion effect
  • Issue comment#5Copilot2025-09-02 22:25
    Fix stellar explosion effect to create sharp linear rays matching reference image
  • Issue comment#5markharrison2025-09-02 22:19
    Fix stellar explosion effect to create sharp linear rays matching reference image
  • Issue comment#5markharrison2025-09-02 21:58
    Redesign stellar explosion effect with dramatic linear rays to match reference image
  • Issue comment#5Copilot2025-09-02 21:48
    Fix stellar explosion effect to match reference image with prominent central orb and dramatic rays
  • Issue comment#5markharrison2025-09-02 21:35
    Add stellar explosion effect with growing translucent orb and radiating particles
  • Issue comment#5markharrison2025-09-02 21:34
    Add stellar explosion effect with growing translucent orb and radiating particles
  • Pull request#5Copilot2025-09-02 21:12
  • Issue#4markharrison2025-09-02 21:10
    Stellar effect
  • Pull request#2markharrison2025-09-02 21:02
  • Pull request#3markharrison2025-09-02 21:02
  • Pull request#3Copilot2025-09-02 20:45
  • Issue comment#2Copilot2025-09-02 20:38
    Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
  • Issue comment#2markharrison2025-09-02 20:33
    Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
  • Issue comment#2Copilot2025-09-02 20:23
    Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
  • Issue comment#2markharrison2025-09-02 20:17
    Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
  • Issue comment#2markharrison2025-09-02 19:32
    Refactor explosion effects library to unified single-class architecture with enhanced memory management and complete fade-out system
  • Issue comment#2markharrison2025-09-02 18:53
    Implement comprehensive explosion effects JavaScript library with enhanced performance, memory management, and 7 distinct effect types
  • Issue comment#2markharrison2025-09-02 18:53
    Implement comprehensive explosion effects JavaScript library with enhanced performance, memory management, and 7 distinct effect types
  • Issue comment#2Copilot2025-09-02 17:34
    Implement comprehensive explosion effects JavaScript library with 7 effect types, confetti celebrations, and enhanced fire effects
  • Issue comment#2markharrison2025-09-02 17:19
    Implement comprehensive explosion effects JavaScript library with 7 effect types, confetti celebrations, and enhanced fire effects
  • Issue comment#2markharrison2025-09-02 16:39
    Implement comprehensive explosion effects JavaScript library with 6 effect types and interactive test application
  • Issue comment#2markharrison2025-09-02 16:38
    Implement comprehensive explosion effects JavaScript library with 6 effect types and interactive test application
  • Issue#1markharrison2025-09-02 16:07
    Explosion Effects

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.