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2d rigid body physics engine

active 2023-11-012023-11-18 (UTC)

Complete coverage26,379 / 26,379 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
60
Pushes
21
Pull requests
16
Issues
6
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 18 days from 2023-11-01 to 2023-11-18. Pushes: 21 total, peak 9 in a day. Pull requests: 16 total, peak 8 in a day. Issues: 6 total, peak 4 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
master-spike4421161

Recent activity

Latest issues, pull requests and releases

  • Pull request#11master-spike2023-11-05 10:04
  • Pull request#11master-spike2023-11-05 10:01
  • Pull request#10master-spike2023-11-04 20:28
  • Pull request#10master-spike2023-11-04 20:28
  • Pull request#9master-spike2023-11-04 18:34
  • Pull request#9master-spike2023-11-04 18:31
  • Issue comment#3master-spike2023-11-04 16:55
    Implement some data structures and algorithms to reduce the search space when calculating the contact points.
  • Pull request#8master-spike2023-11-04 16:46
  • Pull request#8master-spike2023-11-04 16:45
  • Issue#1master-spike2023-11-04 09:13
    Bug allows some polygons to intersect eachother and end up locked "within" eachother in particular cases
  • Pull request#7master-spike2023-11-04 09:12
  • Pull request#7master-spike2023-11-04 09:12
  • Pull request#6master-spike2023-11-03 08:52
  • Pull request#6master-spike2023-11-03 08:51
  • Issue#2master-spike2023-11-03 02:48
    Implement a better system to handle collision callbacks (event listeners)
  • Pull request#5master-spike2023-11-02 20:13
  • Pull request#5master-spike2023-11-02 20:12
  • Pull request#5master-spike2023-11-02 20:12
  • Pull request#5master-spike2023-11-02 20:09
  • Issue#4master-spike2023-11-02 02:08
    Use a graph to iterate over collision points until fully resolved faster
  • Issue#3master-spike2023-11-02 02:02
    Implement some data structures and algorithms to reduce the search space when calculating the contact points.
  • Issue#2master-spike2023-11-02 01:53
    Implement a better system to handle collision callbacks (event listeners)
  • Issue#1master-spike2023-11-02 01:45
    Bug allows some polygons to intersect eachother and end up locked "within" eachother in particular cases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.