2d rigid body physics engine
active 2023-11-01 → 2023-11-18 (UTC)
Complete coverage26,379 / 26,379 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-18 (UTC)
Events
60
Pushes
21
Pull requests
16
Issues
6
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 18 days from 2023-11-01 to 2023-11-18. Pushes: 21 total, peak 9 in a day. Pull requests: 16 total, peak 8 in a day. Issues: 6 total, peak 4 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| master-spike | 44 | 21 | 16 | 1 |
Recent activity
Latest issues, pull requests and releases
- Pull request#11master-spike2023-11-05 10:04
- Pull request#11master-spike2023-11-05 10:01
- Pull request#10master-spike2023-11-04 20:28
- Pull request#10master-spike2023-11-04 20:28
- Pull request#9master-spike2023-11-04 18:34
- Pull request#9master-spike2023-11-04 18:31
- Issue comment#3master-spike2023-11-04 16:55Implement some data structures and algorithms to reduce the search space when calculating the contact points.
- Pull request#8master-spike2023-11-04 16:46
- Pull request#8master-spike2023-11-04 16:45
- Issue#1master-spike2023-11-04 09:13Bug allows some polygons to intersect eachother and end up locked "within" eachother in particular cases
- Pull request#7master-spike2023-11-04 09:12
- Pull request#7master-spike2023-11-04 09:12
- Pull request#6master-spike2023-11-03 08:52
- Pull request#6master-spike2023-11-03 08:51
- Issue#2master-spike2023-11-03 02:48Implement a better system to handle collision callbacks (event listeners)
- Pull request#5master-spike2023-11-02 20:13
- Pull request#5master-spike2023-11-02 20:12
- Pull request#5master-spike2023-11-02 20:12
- Pull request#5master-spike2023-11-02 20:09
- Issue#4master-spike2023-11-02 02:08Use a graph to iterate over collision points until fully resolved faster
- Issue#3master-spike2023-11-02 02:02Implement some data structures and algorithms to reduce the search space when calculating the contact points.
- Issue#2master-spike2023-11-02 01:53Implement a better system to handle collision callbacks (event listeners)
- Issue#1master-spike2023-11-02 01:45Bug allows some polygons to intersect eachother and end up locked "within" eachother in particular cases
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.