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An open-source Python wrapper around the Wwise Authoring API (WAAPI). PyWwise is meant to make Wwise scripting (e.g. automation, data validation, etc.) much easier to achieve.

active 2024-08-052025-10-21 (UTC)

Complete coverage26,560 / 26,560 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
828
Pushes
319
Pull requests
36
Issues
80
Stars
48
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 443 days from 2024-08-05 to 2025-10-21. Pushes: 319 total, peak 36 in a day. Pull requests: 36 total, peak 6 in a day. Issues: 80 total, peak 16 in a day. Comments: 170 total, peak 55 in a day. Stars: 48 total, peak 8 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
matheusvilano55526518154
sawyer-king5727108
frank-castillo392546
JingYansen3002
erickaflo3210
Serpens662000
hojunekwak2020
mcsaudio1000
smrl1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#72matheusvilano2025-09-22 06:26
  • Issue#69Serpens662025-07-08 19:54
    Supported Wwise versions?
  • Issue#69Serpens662025-07-08 11:20
    Supported Wwise versions?
  • Issue comment#68matheusvilano2025-06-27 04:36
    add effects on sound sfx and rendering audio
  • Issue comment#68JingYansen2025-06-27 03:11
    add effects on sound sfx and rendering audio
  • Issue comment#68JingYansen2025-06-27 02:31
    add effects on sound sfx and rendering audio
  • Issue comment#68matheusvilano2025-06-26 21:01
    add effects on sound sfx and rendering audio
  • Issue#68JingYansen2025-06-26 15:10
    add effects on sound sfx and rendering audio
  • Pull request#67matheusvilano2025-05-06 23:24
  • Pull request#67smrl2025-05-02 21:18
  • Issue#66sawyer-king2025-04-24 04:39
    Cascading Support for WaqlQuery
  • Issue comment#65matheusvilano2025-03-17 00:50
    Deserialization/Unmarshalling for Generated SoundBank Data
  • Releasematheusvilano2025-03-16 00:41
    Beta 2.2
  • Issue#65matheusvilano2025-03-15 05:15
    Deserialization/Unmarshalling for Generated SoundBank Data
  • Issue comment#64frank-castillo2025-03-15 02:26
    Implement New `layout` Functions
  • Issue comment#64matheusvilano2025-03-15 02:24
    Implement New `layout` Functions
  • Issue comment#64frank-castillo2025-03-15 02:21
    Implement New `layout` Functions
  • Issue#64matheusvilano2025-03-15 01:55
    Implement New `layout` Functions
  • Issue#58matheusvilano2025-03-14 23:54
    Implement `ak.wwise.core.game_parameter_set_range`
  • Pull request#63matheusvilano2025-03-14 23:53
  • Issue#61matheusvilano2025-03-14 23:19
    `EObject.PATH_2D` Has Wrong Typename
  • Pull request#62matheusvilano2025-03-14 23:19
  • Pull request#63frank-castillo2025-03-14 23:14
  • Pull request#62sawyer-king2025-03-14 22:21
  • Issue comment#61matheusvilano2025-03-14 21:39
    `EObject.PATH_2D` Has Wrong Typename

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 48 stars here means stars gained during the window, not the repo's star count.