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Neovim Unreal Engine Support (Neovim and Unreal Engine plugin)

active 2025-04-302026-05-23 (UTC)

Partial coverage17,300 / 22,136 hourly files (78%) · 2 absent upstream · 4,835 failed, retryable2024-02-012026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
73
Pushes
43
Pull requests
3
Issues
3
Stars
14
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 389 days from 2025-04-30 to 2026-05-23. Pushes: 43 total, peak 12 in a day. Pull requests: 3 total, peak 2 in a day. Issues: 3 total, peak 2 in a day. Comments: 7 total, peak 4 in a day. Stars: 14 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
mbwilding544327
BarakXYZ1010
GeorgeDubuque1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#4mbwilding2025-11-25 10:17
    Fix LSP generation failing on Windows
  • Issue comment#3mbwilding2025-11-24 18:09
    Fix Windows/Mac compilation by adding platform guards
  • Pull request#3BarakXYZ2025-11-24 17:39
  • Issue comment#1mbwilding2025-11-02 09:05
    [Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
  • Pull request#2mbwilding2025-10-08 10:33
  • Pull request#2mbwilding2025-10-08 10:33
  • Issue#1mbwilding2025-10-07 14:47
    [Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
  • Issue comment#1mbwilding2025-10-07 14:47
    [Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
  • Issue comment#1mbwilding2025-10-07 08:31
    [Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
  • Issue#1mbwilding2025-10-07 04:02
    [Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
  • Issue comment#1mbwilding2025-10-07 04:02
    [Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
  • Issue comment#1mbwilding2025-10-07 00:42
    [Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
  • Issue#1GeorgeDubuque2025-10-06 20:35
    [Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.