Neovim Unreal Engine Support (Neovim and Unreal Engine plugin)
active 2025-04-30 → 2026-05-23 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 389 days from 2025-04-30 to 2026-05-23. Pushes: 43 total, peak 12 in a day. Pull requests: 3 total, peak 2 in a day. Issues: 3 total, peak 2 in a day. Comments: 7 total, peak 4 in a day. Stars: 14 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| mbwilding | 54 | 43 | 2 | 7 |
| BarakXYZ | 1 | 0 | 1 | 0 |
| GeorgeDubuque | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#4mbwilding2025-11-25 10:17Fix LSP generation failing on Windows
- Issue comment#3mbwilding2025-11-24 18:09Fix Windows/Mac compilation by adding platform guards
- Pull request#3BarakXYZ2025-11-24 17:39
- Issue comment#1mbwilding2025-11-02 09:05[Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
- Pull request#2mbwilding2025-10-08 10:33
- Pull request#2mbwilding2025-10-08 10:33
- Issue#1mbwilding2025-10-07 14:47[Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
- Issue comment#1mbwilding2025-10-07 14:47[Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
- Issue comment#1mbwilding2025-10-07 08:31[Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
- Issue#1mbwilding2025-10-07 04:02[Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
- Issue comment#1mbwilding2025-10-07 04:02[Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
- Issue comment#1mbwilding2025-10-07 00:42[Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
- Issue#1GeorgeDubuque2025-10-06 20:35[Linux] Clangd reports Unreal types as incomplete (fixed via .clangd workaround)
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.