3D graphics rendering engine
active 2023-08-16 → 2026-07-31 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1081 days from 2023-08-16 to 2026-07-31. Pushes: 180 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 102 total, peak 84 in a day. Comments: 3 total, peak 2 in a day. Stars: 4 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| medranSolus | 285 | 180 | 0 | 3 |
Recent activity
Latest issues, pull requests and releases
- Issue#74medranSolus2026-02-06 20:27Add GPU resource manager
- Issue#74medranSolus2026-02-06 20:27Add GPU resource manager
- Issue#70medranSolus2026-02-04 21:02Refactor and optimize file IO
- Issue#72medranSolus2026-01-16 23:43Switching GUI crash
- ReleasemedranSolus2026-01-15 00:34Render graph update
- Issue#71medranSolus2026-01-14 23:18Add dilation filter to alpha tested geometry
- Issue#70medranSolus2026-01-08 23:18Refactor and optimize file IO
- Issue#70medranSolus2026-01-08 23:18Refactor and optimize file IO
- Issue#70medranSolus2026-01-08 23:18Refactor and optimize file IO
- Issue#68medranSolus2025-12-05 00:42Add manual creation of the mipmaps for used textures
- Issue#47medranSolus2025-12-05 00:40Add mipmap generation
- Issue#26medranSolus2025-03-20 21:32New generic render graph
- Issue#67medranSolus2025-02-25 23:35Add FSR 3
- Issue#67medranSolus2025-02-19 00:12Add FSR 3
- Issue#66medranSolus2025-02-19 00:12Add FSR from FFX SDK DLL
- Issue#66medranSolus2025-02-19 00:12Add FSR from FFX SDK DLL
- Issue comment#65medranSolus2025-01-07 23:28DLSS Framegen
- Issue comment#65medranSolus2025-01-07 23:20DLSS Framegen
- Issue#65medranSolus2025-01-07 23:19DLSS Framegen
- Issue#25medranSolus2025-01-07 22:56Add DLSS upscaling
- Issue#64medranSolus2024-06-18 23:57Mesh shader geometry pipeline
- Issue#63medranSolus2024-06-18 23:56Add more AO solutions
- Issue#62medranSolus2024-06-18 23:56Add in debug mode possibility to switch display to intermediate buffers for fast viewing
- Issue#61medranSolus2024-06-18 23:56Split vertex attributes into separate columns
- Issue#60medranSolus2024-06-18 23:55Add pipeline cache machanism. Ex. for similar set of shaders
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.