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3D graphics rendering engine

active 2023-08-162026-07-31 (UTC)

Complete coverage26,374 / 26,374 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
302
Pushes
180
Pull requests
0
Issues
102
Stars
4
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 1081 days from 2023-08-16 to 2026-07-31. Pushes: 180 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 102 total, peak 84 in a day. Comments: 3 total, peak 2 in a day. Stars: 4 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
medranSolus28518003

Recent activity

Latest issues, pull requests and releases

  • Issue#74medranSolus2026-02-06 20:27
    Add GPU resource manager
  • Issue#74medranSolus2026-02-06 20:27
    Add GPU resource manager
  • Issue#70medranSolus2026-02-04 21:02
    Refactor and optimize file IO
  • Issue#72medranSolus2026-01-16 23:43
    Switching GUI crash
  • ReleasemedranSolus2026-01-15 00:34
    Render graph update
  • Issue#71medranSolus2026-01-14 23:18
    Add dilation filter to alpha tested geometry
  • Issue#70medranSolus2026-01-08 23:18
    Refactor and optimize file IO
  • Issue#70medranSolus2026-01-08 23:18
    Refactor and optimize file IO
  • Issue#70medranSolus2026-01-08 23:18
    Refactor and optimize file IO
  • Issue#68medranSolus2025-12-05 00:42
    Add manual creation of the mipmaps for used textures
  • Issue#47medranSolus2025-12-05 00:40
    Add mipmap generation
  • Issue#26medranSolus2025-03-20 21:32
    New generic render graph
  • Issue#67medranSolus2025-02-25 23:35
    Add FSR 3
  • Issue#67medranSolus2025-02-19 00:12
    Add FSR 3
  • Issue#66medranSolus2025-02-19 00:12
    Add FSR from FFX SDK DLL
  • Issue#66medranSolus2025-02-19 00:12
    Add FSR from FFX SDK DLL
  • Issue comment#65medranSolus2025-01-07 23:28
    DLSS Framegen
  • Issue comment#65medranSolus2025-01-07 23:20
    DLSS Framegen
  • Issue#65medranSolus2025-01-07 23:19
    DLSS Framegen
  • Issue#25medranSolus2025-01-07 22:56
    Add DLSS upscaling
  • Issue#64medranSolus2024-06-18 23:57
    Mesh shader geometry pipeline
  • Issue#63medranSolus2024-06-18 23:56
    Add more AO solutions
  • Issue#62medranSolus2024-06-18 23:56
    Add in debug mode possibility to switch display to intermediate buffers for fast viewing
  • Issue#61medranSolus2024-06-18 23:56
    Split vertex attributes into separate columns
  • Issue#60medranSolus2024-06-18 23:55
    Add pipeline cache machanism. Ex. for similar set of shaders

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.