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Free 2D graphics engine with raster effects for retro/classic style game development

C · active 2023-08-162026-07-07 (UTC)

Complete coverage26,564 / 26,564 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
360
Pushes
4
Pull requests
9
Issues
18
Stars
274
Forks
35

Activity over time

Daily event counts in the loaded window

Line chart, 1057 days from 2023-08-16 to 2026-07-07. Pushes: 4 total, peak 1 in a day. Pull requests: 9 total, peak 2 in a day. Issues: 18 total, peak 2 in a day. Comments: 18 total, peak 3 in a day. Stars: 274 total, peak 7 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#130danielgholmes2026-04-29 12:02
    Ability to pause and resume tile animation
  • Pull request#137Grosama2026-04-14 13:49
  • Pull request#136daltomi2026-01-02 19:26
  • Issue comment#131humbertodias2025-10-19 17:02
    libretro
  • Issue comment#131megamarc2025-10-05 17:21
    libretro
  • Issue#131humbertodias2025-09-22 14:10
    libretro
  • Issue#130danielgholmes2025-09-17 06:26
    Ability to pause and resume tile animation
  • Pull request#129meshula2025-04-14 04:16
  • Issue#128Lucas-Marcel2025-03-04 16:54
    trying to build examples for windows, but it's links to libc -lc which doesn't exist on windows.
  • Pull request#127alvinhochun2025-02-22 17:31
  • Issue comment#126alvinhochun2025-01-15 08:53
    TLN_SetRenderTarget with a larger pitch causes heap buffer overflow (segfault)
  • Issue comment#126megamarc2025-01-13 21:57
    TLN_SetRenderTarget with a larger pitch causes heap buffer overflow (segfault)
  • Issue comment#126alvinhochun2025-01-13 20:37
    TLN_SetRenderTarget with a larger pitch causes heap buffer overflow (segfault)
  • Issue comment#126megamarc2025-01-13 20:07
    TLN_SetRenderTarget with a larger pitch causes heap buffer overflow (segfault)
  • Issue#126alvinhochun2025-01-13 18:45
    TLN_SetRenderTarget with a larger pitch causes heap buffer overflow (segfault)
  • Issue comment#125meshula2024-12-26 01:40
    transparency bug in palettizer?
  • Issue comment#125megamarc2024-12-25 06:27
    transparency bug in palettizer?
  • Issue#125meshula2024-12-22 02:26
    transparency bug in palettizer?
  • Issue comment#124megamarc2024-12-13 17:44
    TLN_SetSpritePicture Strange Behaviour
  • Issue comment#124acheddadi2024-12-13 17:14
    TLN_SetSpritePicture Strange Behaviour
  • Issue#124acheddadi2024-12-13 00:02
    TLN_SetSpritePicture Strange Behaviour
  • Issue comment#123megamarc2024-10-15 16:57
    Any plans to port to WASM?
  • Issue#123megamarc2024-10-15 16:57
    Any plans to port to WASM?
  • Issue#123gulagkulak2024-10-14 01:40
    Any plans to port to WASM?
  • Issue comment#122megamarc2024-10-12 06:02
    why binaries are paid

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 274 stars here means stars gained during the window, not the repo's star count.