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a modern & lightweight HTML5 game engine

active 2025-03-152026-08-07 (UTC)

Partial coverage11,424 / 12,333 hourly files (93%) · 2 absent upstream · 906 failed, retryable2025-03-142026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
1.1K
Pushes
390
Pull requests
72
Issues
34
Stars
154
Forks
9

Activity over time

Daily event counts in the loaded window

Line chart, 511 days from 2025-03-15 to 2026-08-07. Pushes: 390 total, peak 21 in a day. Pull requests: 72 total, peak 11 in a day. Issues: 34 total, peak 4 in a day. Comments: 185 total, peak 13 in a day. Stars: 154 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
obiot5103885918
Copilot24729165
alexpvpmindustry2011
Vareniel1010
RinZ271010
SergioChan1010
Noodles0061001

Recent activity

Latest issues, pull requests and releases

  • Pull request#1567obiot2026-08-06 10:58
  • Pull request#1520obiot2026-06-26 02:13
  • Pull request#1520obiot2026-06-26 00:48
  • Issue#1510obiot2026-06-21 23:59
    Types: make ObservableVector3d/Vector3d assignable to 2D so Camera3d accepts pos.set(x, y, z)
  • Pull request#1501obiot2026-06-14 06:34
  • Issue#1499obiot2026-06-14 01:42
    UITextButton error in draw
  • Issue comment#1479obiot2026-06-01 00:17
    Camera3d should fail loudly when used with the Canvas renderer
  • Issue#1476obiot2026-05-31 07:32
    Add a 2.5D platformer example validating the Camera3d + Octree + SAT pattern
  • Issue#1472obiot2026-05-30 02:33
    [Feature request] improve the text example with cleaner/clearer system and bitmap text
  • Pull request#1464obiot2026-05-30 01:05
  • Pull request#1464obiot2026-05-24 08:57
  • Pull request#1461obiot2026-05-22 23:29
  • Pull request#1457obiot2026-05-21 23:44
  • Issue#1401obiot2026-05-17 10:12
    GPU-accelerated tilemap layer rendering
  • Pull request#1444obiot2026-05-11 02:30
  • Pull request#1439obiot2026-05-10 10:30
  • Pull request#1437obiot2026-05-08 00:47
  • Pull request#1435obiot2026-05-07 23:22
  • Issue#1430obiot2026-05-04 07:21
    Light2d: WebGL-native rendering via custom shader (replace offscreen canvas)
  • Pull request#1429obiot2026-05-03 09:38
  • Pull request#1424obiot2026-04-29 06:37
  • Pull request#1420RinZ272026-04-27 03:57
  • Issue#1416obiot2026-04-22 23:30
    Add normal map support for sprite lighting (SpriteIlluminator)
  • Issue#1411obiot2026-04-21 23:33
    Add visible character control to Text and BitmapText
  • Issue#1406obiot2026-04-19 23:47
    Per-sprite multi-pass post-effects with dedicated FBOs

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 154 stars here means stars gained during the window, not the repo's star count.