a modern & lightweight HTML5 game engine
active 2025-03-15 → 2026-08-07 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 511 days from 2025-03-15 to 2026-08-07. Pushes: 390 total, peak 21 in a day. Pull requests: 72 total, peak 11 in a day. Issues: 34 total, peak 4 in a day. Comments: 185 total, peak 13 in a day. Stars: 154 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| obiot | 510 | 388 | 59 | 18 |
| Copilot | 247 | 2 | 9 | 165 |
| alexpvpmindustry | 2 | 0 | 1 | 1 |
| Vareniel | 1 | 0 | 1 | 0 |
| RinZ27 | 1 | 0 | 1 | 0 |
| SergioChan | 1 | 0 | 1 | 0 |
| Noodles006 | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Pull request#1567obiot2026-08-06 10:58
- Pull request#1520obiot2026-06-26 02:13
- Pull request#1520obiot2026-06-26 00:48
- Issue#1510obiot2026-06-21 23:59Types: make ObservableVector3d/Vector3d assignable to 2D so Camera3d accepts pos.set(x, y, z)
- Pull request#1501obiot2026-06-14 06:34
- Issue#1499obiot2026-06-14 01:42UITextButton error in draw
- Issue comment#1479obiot2026-06-01 00:17Camera3d should fail loudly when used with the Canvas renderer
- Issue#1476obiot2026-05-31 07:32Add a 2.5D platformer example validating the Camera3d + Octree + SAT pattern
- Issue#1472obiot2026-05-30 02:33[Feature request] improve the text example with cleaner/clearer system and bitmap text
- Pull request#1464obiot2026-05-30 01:05
- Pull request#1464obiot2026-05-24 08:57
- Pull request#1461obiot2026-05-22 23:29
- Pull request#1457obiot2026-05-21 23:44
- Issue#1401obiot2026-05-17 10:12GPU-accelerated tilemap layer rendering
- Pull request#1444obiot2026-05-11 02:30
- Pull request#1439obiot2026-05-10 10:30
- Pull request#1437obiot2026-05-08 00:47
- Pull request#1435obiot2026-05-07 23:22
- Issue#1430obiot2026-05-04 07:21Light2d: WebGL-native rendering via custom shader (replace offscreen canvas)
- Pull request#1429obiot2026-05-03 09:38
- Pull request#1424obiot2026-04-29 06:37
- Pull request#1420RinZ272026-04-27 03:57
- Issue#1416obiot2026-04-22 23:30Add normal map support for sprite lighting (SpriteIlluminator)
- Issue#1411obiot2026-04-21 23:33Add visible character control to Text and BitmapText
- Issue#1406obiot2026-04-19 23:47Per-sprite multi-pass post-effects with dedicated FBOs
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 154 stars here means stars gained during the window, not the repo's star count.