This is the library to load and display 3D Tiles in Unity 3D. Demo site: https://geotileloader-sample2024.netlify.app/ (アクセス制限に達した場合は時間をおいてお試しください。 Please try again later if the access limit is reached)
active 2024-09-10 → 2025-12-06 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 453 days from 2024-09-10 to 2025-12-06. Pushes: 19 total, peak 10 in a day. Pull requests: 15 total, peak 4 in a day. Issues: 14 total, peak 2 in a day. Comments: 9 total, peak 7 in a day. Stars: 6 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#38mhama2025-06-18 10:22Add limit of detailness to load.
- Pull request#37from20012025-06-17 02:33
- Issue#36from20012025-06-17 02:19UPM compatible package
- Issue#32mhama2025-06-15 13:37ツリーノードjsonロードの並列化(3D Photorealistic Map Tile APIのjsonロードが遅くなったため)
- Pull request#33mhama2025-06-15 13:37
- Pull request#33mhama2025-06-15 13:08
- Pull request#31mhama2025-04-21 14:47
- Pull request#31mhama2025-04-21 14:44
- Pull request#30mhama2025-04-10 12:49
- Releasemhama2025-03-03 13:43v0.5.0
- Issue#29mhama2024-12-29 08:59Editor UIからのロード時、認証エラーが出ない
- Issue#28mhama2024-12-23 18:07ロード対象座標とCulling概念の分離
- Releasemhama2024-12-23 17:52v0.5
- Issue#27mhama2024-12-19 19:04中央部分を先にロードするようにする
- Issue comment#8mhama2024-12-07 19:16Package化?
- Issue#8mhama2024-12-07 19:16Package化?
- Pull request#26mhama2024-12-07 19:11
- Pull request#26mhama2024-12-07 18:33
- Issue#24mhama2024-12-07 18:09ロードを途中で止めたときルートにGLTF GameObject およびメッシュが残ることがある
- Pull request#25mhama2024-12-07 18:09
- Pull request#25mhama2024-12-07 17:19
- Issue#24mhama2024-11-01 01:56ロードを途中で止めたときルートにGLTF GameObject およびメッシュが残ることがある
- Pull request#23mhama2024-10-29 16:12
- Pull request#23mhama2024-10-29 16:12
- Issue#22mhama2024-10-05 05:33WebGL版Netlifyデプロイ時の設定
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 6 stars here means stars gained during the window, not the repo's star count.