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This is the library to load and display 3D Tiles in Unity 3D. Demo site: https://geotileloader-sample2024.netlify.app/ (アクセス制限に達した場合は時間をおいてお試しください。 Please try again later if the access limit is reached)

active 2024-09-102025-12-06 (UTC)

Complete coverage26,629 / 26,629 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
88
Pushes
19
Pull requests
15
Issues
14
Stars
6
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 453 days from 2024-09-10 to 2025-12-06. Pushes: 19 total, peak 10 in a day. Pull requests: 15 total, peak 4 in a day. Issues: 14 total, peak 2 in a day. Comments: 9 total, peak 7 in a day. Stars: 6 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
mhama5419145
Copilot8004
from20012010

Recent activity

Latest issues, pull requests and releases

  • Issue#38mhama2025-06-18 10:22
    Add limit of detailness to load.
  • Pull request#37from20012025-06-17 02:33
  • Issue#36from20012025-06-17 02:19
    UPM compatible package
  • Issue#32mhama2025-06-15 13:37
    ツリーノードjsonロードの並列化(3D Photorealistic Map Tile APIのjsonロードが遅くなったため)
  • Pull request#33mhama2025-06-15 13:37
  • Pull request#33mhama2025-06-15 13:08
  • Pull request#31mhama2025-04-21 14:47
  • Pull request#31mhama2025-04-21 14:44
  • Pull request#30mhama2025-04-10 12:49
  • Releasemhama2025-03-03 13:43
    v0.5.0
  • Issue#29mhama2024-12-29 08:59
    Editor UIからのロード時、認証エラーが出ない
  • Issue#28mhama2024-12-23 18:07
    ロード対象座標とCulling概念の分離
  • Releasemhama2024-12-23 17:52
    v0.5
  • Issue#27mhama2024-12-19 19:04
    中央部分を先にロードするようにする
  • Issue comment#8mhama2024-12-07 19:16
    Package化?
  • Issue#8mhama2024-12-07 19:16
    Package化?
  • Pull request#26mhama2024-12-07 19:11
  • Pull request#26mhama2024-12-07 18:33
  • Issue#24mhama2024-12-07 18:09
    ロードを途中で止めたときルートにGLTF GameObject およびメッシュが残ることがある
  • Pull request#25mhama2024-12-07 18:09
  • Pull request#25mhama2024-12-07 17:19
  • Issue#24mhama2024-11-01 01:56
    ロードを途中で止めたときルートにGLTF GameObject およびメッシュが残ることがある
  • Pull request#23mhama2024-10-29 16:12
  • Pull request#23mhama2024-10-29 16:12
  • Issue#22mhama2024-10-05 05:33
    WebGL版Netlifyデプロイ時の設定

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 6 stars here means stars gained during the window, not the repo's star count.