Skip to content

Ember Engine 3D

active 2024-09-302026-04-03 (UTC)

Complete coverage26,762 / 26,762 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
341
Pushes
165
Pull requests
23
Issues
92
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 551 days from 2024-09-30 to 2026-04-03. Pushes: 165 total, peak 10 in a day. Pull requests: 23 total, peak 4 in a day. Issues: 92 total, peak 14 in a day. Comments: 3 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
mhoek2285166233

Recent activity

Latest issues, pull requests and releases

  • Issue#115mhoek22026-04-03 10:05
    Demo: Add showcase video and link to repo in EmberEngine repo: README.md & docs
  • Issue#117mhoek22026-04-03 09:20
    Script: Add setter/function to set transform.world_model_matrix that calls transform._update_local_from_world()
  • Issue#108mhoek22026-01-15 07:51
    Physics: Add visual transform instead of using gameObject transform for final the rendered modelmatrix
  • Releasemhoek22026-01-04 15:38
    Beta
  • Releasemhoek22026-01-02 13:44
    Beta
  • Issue#105mhoek22026-01-01 18:07
    Renderer: Look into a shared VAO for meshes
  • Issue#105mhoek22026-01-01 18:07
    Renderer: Look into a shared VAO for meshes
  • Releasemhoek22025-12-30 10:47
    Beta
  • Issue#103mhoek22025-12-30 10:31
    Renderer: Add a basic exponential fog pass
  • Issue#102mhoek22025-12-30 10:29
    Renderer: Add simple shadowmapping
  • Issue#102mhoek22025-12-30 10:29
    Renderer: Add simple shadowmapping
  • Pull request#101mhoek22025-12-26 14:25
  • Releasemhoek22025-12-26 13:37
    Beta
  • Pull request#100mhoek22025-12-25 10:22
  • Issue#75mhoek22025-12-23 16:08
    GameObject: Investigate the use of a gameobject dict, with UUID as key
  • Releasemhoek22025-12-22 13:13
    Beta
  • Issue#99mhoek22025-12-21 15:53
    Renderer: Auto switch to non-bindless when no OpenGL extension support
  • Issue#99mhoek22025-12-21 15:53
    Renderer: Auto switch to non-bindless when no OpenGL extension support
  • Issue#99mhoek22025-12-21 15:53
    Renderer: Auto switch to non-bindless when no OpenGL extension support
  • Issue#83mhoek22025-12-21 13:22
    Renderer: Procedural sky cubemap does not update when changing sun color
  • Releasemhoek22025-12-20 14:51
    Beta
  • Releasemhoek22025-12-19 17:28
    Beta
  • Releasemhoek22025-12-18 13:12
    Beta
  • Releasemhoek22025-12-17 21:09
    Beta
  • Issue#95mhoek22025-12-17 21:04
    Renderer: Allow to toggle collider debug visualisation using a setting in the Gui

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.