DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
active 2024-09-27 → 2026-07-12 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 654 days from 2024-09-27 to 2026-07-12. Pushes: 24 total, peak 3 in a day. Pull requests: 32 total, peak 3 in a day. Issues: 2 total, peak 1 in a day. Comments: 23 total, peak 4 in a day. Stars: 79 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| pm4rtx | 34 | 18 | 14 | 1 |
| coopp | 25 | 5 | 6 | 8 |
| Jonathan-Weinstein-AMD | 6 | 0 | 3 | 2 |
| bridavidson-nv | 4 | 0 | 3 | 1 |
| chmann-micro | 4 | 0 | 3 | 1 |
| MennoVink | 4 | 0 | 1 | 3 |
| larryche | 3 | 1 | 0 | 1 |
| teerthsharma | 2 | 0 | 0 | 2 |
| microsoft-github-policy-service[bot] | 2 | 0 | 0 | 2 |
| Zu-shi | 1 | 0 | 0 | 1 |
| clach04 | 1 | 0 | 1 | 0 |
| damyanp | 1 | 0 | 0 | 0 |
| paulbartrum | 1 | 0 | 0 | 1 |
| Theghost256 | 1 | 0 | 0 | 0 |
| DaZombieKiller | 1 | 0 | 0 | 0 |
| dimensional-difficulties | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#122pm4rtx2026-07-07 05:55
- Pull request#120chmann-micro2026-06-27 00:10
- Issue comment#38paulbartrum2026-04-11 02:43Improve metadata annotations
- Pull request#99pm4rtx2026-04-07 13:37
- Pull request#97pm4rtx2026-04-01 05:42
- Pull request#94bridavidson-nv2026-03-25 04:03
- Issue comment#94bridavidson-nv2026-03-24 22:09Merge fix for Nvidia shader selection path
- Pull request#94bridavidson-nv2026-03-24 22:08
- Pull request#93bridavidson-nv2026-03-20 21:15
- Pull request#87pm4rtx2026-03-10 17:16
- Pull request#84pm4rtx2026-02-28 15:07
- Pull request#84pm4rtx2026-02-28 15:07
- Pull request#79pm4rtx2026-02-24 04:43
- Pull request#78pm4rtx2026-02-24 04:11
- Pull request#73Jonathan-Weinstein-AMD2026-02-22 05:27
- Pull request#76pm4rtx2026-02-21 10:57
- Pull request#75pm4rtx2026-02-21 09:23
- Pull request#74pm4rtx2026-02-21 09:04
- Pull request#72pm4rtx2026-02-18 09:32
- Pull request#67Jonathan-Weinstein-AMD2026-02-17 00:41
- Pull request#68pm4rtx2026-02-14 12:16
- Pull request#64pm4rtx2026-02-02 09:31
- Issue comment#64pm4rtx2026-02-02 09:30MINOR: Adds support for several specialised ExecuteSequence kernel sizes
- Issue comment#62Jonathan-Weinstein-AMD2026-01-30 00:47zstd/ExecuteSequences: Reduce DeviceMemoryBarrierWithGroupSync calls.
- Issue comment#62microsoft-github-policy-service[bot]2026-01-29 02:11zstd/ExecuteSequences: Reduce DeviceMemoryBarrierWithGroupSync calls.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 79 stars here means stars gained during the window, not the repo's star count.