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Microsoft Public GDK

active 2025-01-022026-06-29 (UTC)

Partial coverage12,377 / 14,086 hourly files (88%) · 2 absent upstream · 1,703 failed, retryable2025-01-012026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
249
Pushes
7
Pull requests
4
Issues
16
Stars
68
Forks
9

Activity over time

Daily event counts in the loaded window

Line chart, 544 days from 2025-01-02 to 2026-06-29. Pushes: 7 total, peak 2 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 16 total, peak 2 in a day. Comments: 73 total, peak 22 in a day. Stars: 68 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#72sanjay9002026-05-28 01:27
    (Edit: GameInput) License is extremely restrictive
  • Issue comment#119amp642026-05-20 22:31
    Test issue: please ignore
  • Issue comment#104tristam922026-04-04 11:21
    RegisterReadingCallback not receiving input without focus for GameInputKindGamepad when SetFocusPolicy is set to GameInputEnableBackgroundInput
  • Issue comment#112AshleyScirra2026-02-16 11:16
    GameInput device appears twice, no way to deduplicate
  • Issue comment#112AlexYatskov2026-02-12 22:39
    GameInput device appears twice, no way to deduplicate
  • Issue comment#112AlexYatskov2026-02-11 16:51
    GameInput device appears twice, no way to deduplicate
  • Issue comment#112AlexYatskov2026-02-09 21:03
    GameInput device appears twice, no way to deduplicate
  • Issue comment#110walbourn2026-02-09 17:46
    GDK windows dependency is not right
  • Issue#112aaron-stebner2026-02-06 22:37
    GameInput device appears twice, no way to deduplicate
  • Issue comment#111aaron-stebner2026-02-05 18:14
    Can't Uninstall
  • Issue comment#28Squall-Leonhart2026-02-03 07:45
    GameInput stops working on Host machine when connected to with RDP until rebooted
  • Issue comment#104tristam922026-01-07 10:09
    RegisterReadingCallback not receiving input without focus for GameInputKindGamepad when SetFocusPolicy is set to GameInputEnableBackgroundInput
  • Issue#28lsalvadormsft2025-12-05 01:42
    GameInput stops working on Host machine when connected to with RDP until rebooted
  • Issue#30lsalvadormsft2025-12-05 01:38
    IGameInput::SetFocusPolicy has no effect
  • Issue comment#30lsalvadormsft2025-12-05 01:38
    IGameInput::SetFocusPolicy has no effect
  • Issue comment#97lsalvadormsft2025-12-05 01:28
    Game Input steering wheel FFB events have no effect on Logitech and Thrustmaster wheels in UE5
  • ReleaseMattHyman2025-11-13 20:46
    April 2025 GDK Update 4 v2504.4.4108
  • Issue comment#106aaron-stebner2025-10-18 00:03
    Xbox Cloud Gaming assets missing
  • Issue comment#106aaron-stebner2025-10-17 22:59
    Xbox Cloud Gaming assets missing
  • Pull request#107aaron-stebner2025-10-17 22:58
  • Issue#99aaron-stebner2025-10-08 00:16
    Controller family inconsistency for XBox Elite 2 controller
  • Issue comment#99lsalvadormsft2025-10-08 00:06
    Controller family inconsistency for XBox Elite 2 controller
  • Issue comment#105tristam922025-09-25 08:05
    GameInput dll version via interface
  • Issue comment#104OverInfrared2025-09-24 02:58
    RegisterReadingCallback not receiving input without focus for GameInputKindGamepad when SetFocusPolicy is set to GameInputEnableBackgroundInput
  • Issue#105tristam922025-09-17 07:50
    GameInput dll version via interface

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 68 stars here means stars gained during the window, not the repo's star count.