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microsoft/MixedReality-GraphicsTools-Unity

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Graphics tools and components for developing Mixed Reality applications in Unity.

active 2025-01-182026-08-07 (UTC)

Partial coverage12,095 / 13,665 hourly files (89%) · 2 absent upstream · 1,566 failed, retryable2025-01-182026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
39
Pushes
2
Pull requests
5
Issues
2
Stars
9
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 567 days from 2025-01-18 to 2026-08-07. Pushes: 2 total, peak 1 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 2 total, peak 1 in a day. Comments: 10 total, peak 1 in a day. Stars: 9 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#234Cameron-Micka2025-09-09 18:53
    Broken GPU Instancing - Performance Degradation Upgrading From MRTK2 Standard Shader
  • Pull request#243Cameron-Micka2025-09-09 18:52
  • Issue comment#243microsoft-github-policy-service[bot]2025-08-29 10:51
    Add non-SRP versions for all compatible shaders with automated generation and update (#234)
  • Issue comment#243microsoft-github-policy-service[bot]2025-08-28 12:43
    Add automatic generation of non-SRP versions for all compatible shaders (#234)
  • Issue comment#234Cameron-Micka2025-08-18 17:55
    Broken GPU Instancing - Performance Degradation Upgrading From MRTK2 Standard Shader
  • Issue comment#234Schroedingers-Cat2025-08-14 08:37
    Broken GPU Instancing - Performance Degradation Upgrading From MRTK2 Standard Shader
  • Issue comment#234Schroedingers-Cat2025-08-08 11:49
    Broken GPU Instancing - Performance Degradation Upgrading From MRTK2 Standard Shader
  • Pull request#241Cameron-Micka2025-05-30 00:51
  • Pull request#236Cameron-Micka2025-03-25 23:58
  • Pull request#235Cameron-Micka2025-03-14 22:30
  • Issue comment#234Cameron-Micka2025-03-14 21:21
    Broken GPU Instancing - Performance Degradation Upgrading From MRTK2 Standard Shader
  • Issue#234Cameron-Micka2025-03-14 21:21
    Broken GPU Instancing - Performance Degradation Upgrading From MRTK2 Standard Shader
  • Pull request#235Cameron-Micka2025-03-14 21:17
  • Issue comment#233Cameron-Micka2025-01-31 00:38
    [Proposal] Add a Feature to Create ChannelMap
  • Issue#233Cameron-Micka2025-01-31 00:38
    [Proposal] Add a Feature to Create ChannelMap
  • Issue comment#233breezinstein2025-01-18 22:44
    [Proposal] Add a Feature to Create ChannelMap

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 9 stars here means stars gained during the window, not the repo's star count.