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提升Agent动态复杂处理能力! MineWorld以Transformer 为核心,并结合大热门沙盒游戏《我的世界》开发而成。基于视觉-动作自回归Transformer架构,将游戏场景和动作转化为离散的tokenID,通过下一个token预测进行训练。模型开发了并行解码算法,可实现每秒4至7帧的生成速度,支持实时互动。MineWorld: A Real-time interactive world model on Minecraft

active 2025-04-14 → 2026-05-14 (UTC)

Complete coverage27,325 / 27,325 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-26 (UTC)
Events
447
Pushes
6
Pull requests
11
Issues
13
Stars
359
Forks
25

Activity over time

Daily event counts in the loaded window

Line chart, 396 days from 2025-04-14 to 2026-05-14. Pushes: 6 total, peak 2 in a day. Pull requests: 11 total, peak 3 in a day. Issues: 13 total, peak 2 in a day. Comments: 20 total, peak 4 in a day. Stars: 359 total, peak 91 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 359 stars here means stars gained during the window, not the repo's star count.