GameInput is a next-generation input API that exposes input devices of all kinds through a single consistent interface.
active 2025-06-26 → 2026-05-13 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 322 days from 2025-06-26 to 2026-05-13. Pushes: 11 total, peak 2 in a day. Pull requests: 6 total, peak 1 in a day. Issues: 6 total, peak 1 in a day. Comments: 11 total, peak 2 in a day. Stars: 19 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| lsalvadormsft | 13 | 6 | 3 | 2 |
| sanjay900 | 4 | 0 | 0 | 3 |
| josephva-m | 3 | 2 | 1 | 0 |
| AlexYatskov | 3 | 2 | 1 | 0 |
| fmonerie | 2 | 0 | 0 | 1 |
| sergiinikolaiev | 2 | 0 | 0 | 1 |
| Wubbles023 | 2 | 0 | 0 | 1 |
| falpizar99 | 2 | 0 | 0 | 0 |
| jcmonnin | 1 | 0 | 0 | 1 |
| ZILtoid1991 | 1 | 0 | 0 | 0 |
| peteroak21 | 1 | 0 | 0 | 0 |
| AL2009man | 1 | 0 | 0 | 0 |
| ivanmestre | 1 | 0 | 0 | 1 |
| Squall-Leonhart | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#29lsalvadormsft2026-05-13 01:35Local mapping
- Issue comment#24sanjay9002026-05-05 23:44Clarification on GameInput license
- Issue comment#24sanjay9002026-05-05 21:08Clarification on GameInput license
- Issue comment#27sanjay9002026-04-28 22:17Focus Policy seems to be ignored for GIP devices and Raw Reports
- Issue comment#21ivanmestre2026-04-25 23:31GameInput constantly undergoing "Successful application reconfiguration" or "Successful application installation"
- Pull request#28lsalvadormsft2026-04-24 21:21
- Issue comment#21lsalvadormsft2026-04-07 22:57GameInput constantly undergoing "Successful application reconfiguration" or "Successful application installation"
- Issue#26sanjay9002026-04-05 00:36Add the ability to get more detailed information about controllers
- Issue comment#23jcmonnin2026-03-27 07:19Force feedback effects don't work in console applications
- Pull request#19josephva-m2026-03-10 02:27
- Issue comment#18sergiinikolaiev2026-02-25 10:32Crash in GameInputRedist.dll starting from v3.2.134
- Issue#18sergiinikolaiev2026-02-17 10:02Crash in GameInputRedist.dll starting from v3.2.134
- Issue#17ZILtoid19912026-02-06 23:33Potentially messed up VTable positions for version 3 of IGameInputDevice
- Pull request#16AlexYatskov2026-01-30 19:57
- Issue comment#13Squall-Leonhart2026-01-25 06:17Xbox One Controller Failure
- Issue comment#13Wubbles0232025-09-29 03:07Xbox One Controller Failure
- Issue#13Wubbles0232025-09-28 05:48Xbox One Controller Failure
- Pull request#11lsalvadormsft2025-09-13 00:52
- Issue comment#7fmonerie2025-09-10 18:36GameInput::v2::IGameInput::RegisterDeviceCallback() does not block when called with GameInput:v2::GameInputBlockingEnumeration
- Issue#7fmonerie2025-09-10 18:36GameInput::v2::IGameInput::RegisterDeviceCallback() does not block when called with GameInput:v2::GameInputBlockingEnumeration
- Releaselsalvadormsft2025-08-21 00:44GameInput v2.1.26100.6068 Release
- Pull request#6lsalvadormsft2025-08-21 00:43
- Releaselsalvadormsft2025-07-18 18:59GameInput v2.0.26100.5334 Release
- Pull request#4lsalvadormsft2025-07-18 18:42
- Issue#2AL2009man2025-07-09 16:13`GetMotionState` (Gyroscopic and Accelermeter) support
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 19 stars here means stars gained during the window, not the repo's star count.