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GameInput is a next-generation input API that exposes input devices of all kinds through a single consistent interface.

active 2025-06-262026-05-13 (UTC)

Partial coverage11,933 / 13,366 hourly files (89%) · 2 absent upstream · 1,429 failed, retryable2025-01-312026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
73
Pushes
11
Pull requests
6
Issues
6
Stars
19
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 322 days from 2025-06-26 to 2026-05-13. Pushes: 11 total, peak 2 in a day. Pull requests: 6 total, peak 1 in a day. Issues: 6 total, peak 1 in a day. Comments: 11 total, peak 2 in a day. Stars: 19 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#29lsalvadormsft2026-05-13 01:35
    Local mapping
  • Issue comment#24sanjay9002026-05-05 23:44
    Clarification on GameInput license
  • Issue comment#24sanjay9002026-05-05 21:08
    Clarification on GameInput license
  • Issue comment#27sanjay9002026-04-28 22:17
    Focus Policy seems to be ignored for GIP devices and Raw Reports
  • Issue comment#21ivanmestre2026-04-25 23:31
    GameInput constantly undergoing "Successful application reconfiguration" or "Successful application installation"
  • Pull request#28lsalvadormsft2026-04-24 21:21
  • Issue comment#21lsalvadormsft2026-04-07 22:57
    GameInput constantly undergoing "Successful application reconfiguration" or "Successful application installation"
  • Issue#26sanjay9002026-04-05 00:36
    Add the ability to get more detailed information about controllers
  • Issue comment#23jcmonnin2026-03-27 07:19
    Force feedback effects don't work in console applications
  • Pull request#19josephva-m2026-03-10 02:27
  • Issue comment#18sergiinikolaiev2026-02-25 10:32
    Crash in GameInputRedist.dll starting from v3.2.134
  • Issue#18sergiinikolaiev2026-02-17 10:02
    Crash in GameInputRedist.dll starting from v3.2.134
  • Issue#17ZILtoid19912026-02-06 23:33
    Potentially messed up VTable positions for version 3 of IGameInputDevice
  • Pull request#16AlexYatskov2026-01-30 19:57
  • Issue comment#13Squall-Leonhart2026-01-25 06:17
    Xbox One Controller Failure
  • Issue comment#13Wubbles0232025-09-29 03:07
    Xbox One Controller Failure
  • Issue#13Wubbles0232025-09-28 05:48
    Xbox One Controller Failure
  • Pull request#11lsalvadormsft2025-09-13 00:52
  • Issue comment#7fmonerie2025-09-10 18:36
    GameInput::v2::IGameInput::RegisterDeviceCallback() does not block when called with GameInput:v2::GameInputBlockingEnumeration
  • Issue#7fmonerie2025-09-10 18:36
    GameInput::v2::IGameInput::RegisterDeviceCallback() does not block when called with GameInput:v2::GameInputBlockingEnumeration
  • Releaselsalvadormsft2025-08-21 00:44
    GameInput v2.1.26100.6068 Release
  • Pull request#6lsalvadormsft2025-08-21 00:43
  • Releaselsalvadormsft2025-07-18 18:59
    GameInput v2.0.26100.5334 Release
  • Pull request#4lsalvadormsft2025-07-18 18:42
  • Issue#2AL2009man2025-07-09 16:13
    `GetMotionState` (Gyroscopic and Accelermeter) support

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 19 stars here means stars gained during the window, not the repo's star count.