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3D SVO Navigation, pathfinding and movement plugin for Unreal Engine 5

active 2025-06-062026-03-15 (UTC)

Complete coverage26,571 / 26,571 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
141
Pushes
52
Pull requests
12
Issues
26
Stars
14
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 283 days from 2025-06-06 to 2026-03-15. Pushes: 52 total, peak 6 in a day. Pull requests: 12 total, peak 3 in a day. Issues: 26 total, peak 9 in a day. Comments: 10 total, peak 4 in a day. Stars: 14 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
midgen9351129
marcapouli-lang2001
sprarrow1000
benm-mpg1000
claude[bot]1100
LarssonSv1000
AxelHolmPigs1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#52marcapouli-lang2026-01-29 11:12
    Pawn doesn't move
  • Issue#52marcapouli-lang2026-01-29 09:42
    Pawn doesn't move
  • Pull request#49midgen2025-12-13 11:50
  • Issue comment#1midgen2025-12-04 08:33
    Add Mass entity for NavAgents
  • Pull request#47midgen2025-12-01 20:00
  • Pull request#46midgen2025-11-28 15:59
  • Pull request#45midgen2025-11-28 11:34
  • Pull request#44midgen2025-11-27 15:52
  • Pull request#43midgen2025-11-25 10:51
  • Issue#24midgen2025-11-21 13:38
    Runtime Update Mode
  • Issue comment#24midgen2025-11-21 13:38
    Runtime Update Mode
  • Issue#33midgen2025-11-21 13:37
    Implement a way for in-progress paths to be invalidated if the route becomes blocked
  • Issue#38midgen2025-11-21 13:36
    Add Queue for Async pathfinding tasks with rate limit
  • Pull request#35midgen2025-11-19 12:10
  • Issue#33midgen2025-11-16 14:24
    Implement a way for in-progress paths to be invalidated if the route becomes blocked
  • Issue#30midgen2025-11-15 19:11
    Build comprehensive documentation for existing functionality
  • Issue#30midgen2025-11-15 19:11
    Build comprehensive documentation for existing functionality
  • Issue#30midgen2025-11-15 19:11
    Build comprehensive documentation for existing functionality
  • Pull request#29midgen2025-11-15 18:44
  • Issue#26midgen2025-11-15 17:39
    Add flood fill debug actor
  • Pull request#27midgen2025-11-15 17:29
  • Issue comment#5midgen2025-11-15 16:54
    Infinite loop when generating random points inside volume
  • Issue#9midgen2025-11-15 16:52
    Enabling plugin breaks in game spline mesh generation
  • Issue comment#9midgen2025-11-15 16:52
    Enabling plugin breaks in game spline mesh generation
  • Issue#11midgen2025-11-15 16:51
    Path creation after pathfind in PlayInEditor Mode does not yield same results as when in EditorMode.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.