3D SVO Navigation, pathfinding and movement plugin for Unreal Engine 5
active 2025-06-06 → 2026-03-15 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 283 days from 2025-06-06 to 2026-03-15. Pushes: 52 total, peak 6 in a day. Pull requests: 12 total, peak 3 in a day. Issues: 26 total, peak 9 in a day. Comments: 10 total, peak 4 in a day. Stars: 14 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| midgen | 93 | 51 | 12 | 9 |
| marcapouli-lang | 2 | 0 | 0 | 1 |
| sprarrow | 1 | 0 | 0 | 0 |
| benm-mpg | 1 | 0 | 0 | 0 |
| claude[bot] | 1 | 1 | 0 | 0 |
| LarssonSv | 1 | 0 | 0 | 0 |
| AxelHolmPigs | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#52marcapouli-lang2026-01-29 11:12Pawn doesn't move
- Issue#52marcapouli-lang2026-01-29 09:42Pawn doesn't move
- Pull request#49midgen2025-12-13 11:50
- Issue comment#1midgen2025-12-04 08:33Add Mass entity for NavAgents
- Pull request#47midgen2025-12-01 20:00
- Pull request#46midgen2025-11-28 15:59
- Pull request#45midgen2025-11-28 11:34
- Pull request#44midgen2025-11-27 15:52
- Pull request#43midgen2025-11-25 10:51
- Issue#24midgen2025-11-21 13:38Runtime Update Mode
- Issue comment#24midgen2025-11-21 13:38Runtime Update Mode
- Issue#33midgen2025-11-21 13:37Implement a way for in-progress paths to be invalidated if the route becomes blocked
- Issue#38midgen2025-11-21 13:36Add Queue for Async pathfinding tasks with rate limit
- Pull request#35midgen2025-11-19 12:10
- Issue#33midgen2025-11-16 14:24Implement a way for in-progress paths to be invalidated if the route becomes blocked
- Issue#30midgen2025-11-15 19:11Build comprehensive documentation for existing functionality
- Issue#30midgen2025-11-15 19:11Build comprehensive documentation for existing functionality
- Issue#30midgen2025-11-15 19:11Build comprehensive documentation for existing functionality
- Pull request#29midgen2025-11-15 18:44
- Issue#26midgen2025-11-15 17:39Add flood fill debug actor
- Pull request#27midgen2025-11-15 17:29
- Issue comment#5midgen2025-11-15 16:54Infinite loop when generating random points inside volume
- Issue#9midgen2025-11-15 16:52Enabling plugin breaks in game spline mesh generation
- Issue comment#9midgen2025-11-15 16:52Enabling plugin breaks in game spline mesh generation
- Issue#11midgen2025-11-15 16:51Path creation after pathfind in PlayInEditor Mode does not yield same results as when in EditorMode.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.