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mob-sakai/ParticleEffectForUGUI

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Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C# · active 2025-03-072026-07-04 (UTC)

Partial coverage11,512 / 12,525 hourly files (92%) · 2 absent upstream · 1,009 failed, retryable2025-03-062026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
609
Pushes
47
Pull requests
3
Issues
36
Stars
437
Forks
39

Activity over time

Daily event counts in the loaded window

Line chart, 485 days from 2025-03-07 to 2026-07-04. Pushes: 47 total, peak 8 in a day. Pull requests: 3 total, peak 1 in a day. Issues: 36 total, peak 3 in a day. Comments: 40 total, peak 5 in a day. Stars: 437 total, peak 6 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#407mob-sakai2026-06-26 03:14
    The latest package seems to require a version of unity2019.2 or later? not 2018.2
  • Issue#408mob-sakai2026-06-26 03:14
    Add support for Unity 6.7 (Alpha)
  • Issue#399mob-sakai2026-06-25 07:48
    If material has array property and that is modified during runtime, particles do not reflect the change
  • Issue#399mob-sakai2026-06-08 06:41
    If material has array property and that is modified during runtime, particles do not reflect the change
  • Issue#399mob-sakai2026-06-08 06:41
    If material has array property and that is modified during runtime, particles do not reflect the change
  • Pull request#401piti62026-06-08 02:21
  • Pull request#402takohachi882026-04-21 01:51
  • Pull request#401piti62026-04-08 08:20
  • Issue#398bithoarder2026-02-20 08:29
    The BakeCamera is orientated in world space.
  • Issue#396himrtaek2026-01-13 03:57
    not displayed when Inactive -> Active
  • Issue#396himrtaek2026-01-13 03:57
    not displayed when Inactive -> Active
  • Issue#395robertocasanovi2026-01-12 16:33
    Particle position changes when parent object is scaled
  • Issue#394Renardjojo2026-01-08 10:22
    [4.11.2] Native crash on Android in UIParticleRenderer_UpdateMesh during ParticleSystemRenderer.BakeMesh
  • Issue#394Renardjojo2026-01-08 10:22
    [4.11.2] Native crash on Android in UIParticleRenderer_UpdateMesh during ParticleSystemRenderer.BakeMesh
  • Issue#394Renardjojo2026-01-08 10:22
    [4.11.2] Native crash on Android in UIParticleRenderer_UpdateMesh during ParticleSystemRenderer.BakeMesh
  • Issue#393mob-sakai2025-12-25 11:07
    Custom1 and custom2 work together
  • Issue#393mob-sakai2025-12-25 03:11
    Custom1 and custom2 work together
  • Issue#392mob-sakai2025-12-24 12:57
    the method GetParticleArray of ParticleSystemExtensions could trigger a endless loop
  • Issue comment#392mob-sakai2025-12-24 11:17
    the method GetParticleArray of ParticleSystemExtensions could trigger a endless loop
  • Issue comment#392mob-sakai2025-12-24 09:52
    the method GetParticleArray of ParticleSystemExtensions could trigger a endless loop
  • Issue#392emptycup2025-12-23 06:22
    the method GetParticleArray of ParticleSystemExtensions could trigger a endless loop
  • Issue comment#390MrChunYuSong2025-11-21 10:55
    Failed setting triangles. Some indices are referencing out of bounds vertices.
  • Issue#390AiFuYou2025-11-21 03:25
    Failed setting triangles. Some indices are referencing out of bounds vertices.
  • Issue comment#305AlexLoongway2025-11-20 16:20
    Question: Possible to use one attractor for multiple systems?
  • Issue#386MorphoDiana2025-10-30 02:10
    Stretched Billboard is not displaying correctly

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 437 stars here means stars gained during the window, not the repo's star count.