Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
C# · active 2025-03-07 → 2026-07-04 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 485 days from 2025-03-07 to 2026-07-04. Pushes: 47 total, peak 8 in a day. Pull requests: 3 total, peak 1 in a day. Issues: 36 total, peak 3 in a day. Comments: 40 total, peak 5 in a day. Stars: 437 total, peak 6 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| mob-sakai | 66 | 30 | 0 | 25 |
| github-actions[bot] | 17 | 17 | 0 | 0 |
| Renardjojo | 3 | 0 | 0 | 0 |
| xxhhkkll | 3 | 0 | 0 | 3 |
| Schrodinger123 | 3 | 0 | 0 | 1 |
| himrtaek | 2 | 0 | 0 | 0 |
| LenbaSun | 2 | 0 | 0 | 2 |
| HajiyevEl | 2 | 0 | 0 | 1 |
| piti6 | 2 | 0 | 2 | 0 |
| UnityAnthony | 2 | 0 | 0 | 1 |
| MorphoDiana | 2 | 0 | 0 | 1 |
| TuMiZu | 2 | 0 | 0 | 0 |
| MrChunYuSong | 1 | 0 | 0 | 1 |
| slayeryahu | 1 | 0 | 0 | 0 |
| PaulPandaArcade | 1 | 0 | 0 | 1 |
| takohachi88 | 1 | 0 | 1 | 0 |
| ardaegeunlu | 1 | 0 | 0 | 0 |
| loverorser | 1 | 0 | 0 | 1 |
| bithoarder | 1 | 0 | 0 | 0 |
| iMobCoding | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#407mob-sakai2026-06-26 03:14The latest package seems to require a version of unity2019.2 or later? not 2018.2
- Issue#408mob-sakai2026-06-26 03:14Add support for Unity 6.7 (Alpha)
- Issue#399mob-sakai2026-06-25 07:48If material has array property and that is modified during runtime, particles do not reflect the change
- Issue#399mob-sakai2026-06-08 06:41If material has array property and that is modified during runtime, particles do not reflect the change
- Issue#399mob-sakai2026-06-08 06:41If material has array property and that is modified during runtime, particles do not reflect the change
- Pull request#401piti62026-06-08 02:21
- Pull request#402takohachi882026-04-21 01:51
- Pull request#401piti62026-04-08 08:20
- Issue#398bithoarder2026-02-20 08:29The BakeCamera is orientated in world space.
- Issue#396himrtaek2026-01-13 03:57not displayed when Inactive -> Active
- Issue#396himrtaek2026-01-13 03:57not displayed when Inactive -> Active
- Issue#395robertocasanovi2026-01-12 16:33Particle position changes when parent object is scaled
- Issue#394Renardjojo2026-01-08 10:22[4.11.2] Native crash on Android in UIParticleRenderer_UpdateMesh during ParticleSystemRenderer.BakeMesh
- Issue#394Renardjojo2026-01-08 10:22[4.11.2] Native crash on Android in UIParticleRenderer_UpdateMesh during ParticleSystemRenderer.BakeMesh
- Issue#394Renardjojo2026-01-08 10:22[4.11.2] Native crash on Android in UIParticleRenderer_UpdateMesh during ParticleSystemRenderer.BakeMesh
- Issue#393mob-sakai2025-12-25 11:07Custom1 and custom2 work together
- Issue#393mob-sakai2025-12-25 03:11Custom1 and custom2 work together
- Issue#392mob-sakai2025-12-24 12:57the method GetParticleArray of ParticleSystemExtensions could trigger a endless loop
- Issue comment#392mob-sakai2025-12-24 11:17the method GetParticleArray of ParticleSystemExtensions could trigger a endless loop
- Issue comment#392mob-sakai2025-12-24 09:52the method GetParticleArray of ParticleSystemExtensions could trigger a endless loop
- Issue#392emptycup2025-12-23 06:22the method GetParticleArray of ParticleSystemExtensions could trigger a endless loop
- Issue comment#390MrChunYuSong2025-11-21 10:55Failed setting triangles. Some indices are referencing out of bounds vertices.
- Issue#390AiFuYou2025-11-21 03:25Failed setting triangles. Some indices are referencing out of bounds vertices.
- Issue comment#305AlexLoongway2025-11-20 16:20Question: Possible to use one attractor for multiple systems?
- Issue#386MorphoDiana2025-10-30 02:10Stretched Billboard is not displaying correctly
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 437 stars here means stars gained during the window, not the repo's star count.