A 2D verlet integration based rope simulation for Godot 4. Written in C++ using GDExtension for fast performance.
active 2024-12-14 → 2026-04-25 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 498 days from 2024-12-14 to 2026-04-25. Pushes: 28 total, peak 10 in a day. Pull requests: 3 total, peak 1 in a day. Issues: 15 total, peak 2 in a day. Comments: 60 total, peak 19 in a day. Stars: 26 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| mphe | 79 | 28 | 1 | 37 |
| cullvox | 26 | 0 | 1 | 15 |
| CommitThis | 3 | 0 | 0 | 1 |
| Corneguidouille | 2 | 0 | 0 | 2 |
| zhuofupan | 2 | 0 | 0 | 1 |
| squk | 1 | 0 | 0 | 1 |
| Boxfort | 1 | 0 | 1 | 0 |
| Corty00 | 1 | 0 | 0 | 0 |
| jsb72 | 1 | 0 | 0 | 1 |
| Killuado | 1 | 0 | 0 | 1 |
| Nich-Thompson | 1 | 0 | 0 | 1 |
| jackycute | 1 | 0 | 0 | 0 |
| TheLotanos | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#49jsb722026-04-25 00:21it seems to not support web
- Issue#44mphe2025-12-08 18:52Any way to use multiple textures per rope?
- Issue comment#41mphe2025-11-12 20:06Rope collision does not work with Rapier2D Physics Engine
- Issue#42mphe2025-11-11 21:36Ropes with rigidbodies works really-really wrong.
- Issue comment#38mphe2025-09-08 09:39The end of the rope doesn't stay in place when movement is applied from the other end.
- Issue#38Corty002025-09-07 20:57The end of the rope doesn't stay in place when movement is applied from the other end.
- Issue comment#36Nich-Thompson2025-06-26 15:16RopeRendererLine2D->Fill->Texture Mode->Tile does not result in expected behaviour
- Issue#36mphe2025-06-26 14:25RopeRendererLine2D->Fill->Texture Mode->Tile does not result in expected behaviour
- Releasemphe2025-06-15 17:40v1.8
- Issue comment#35mphe2025-06-12 20:31Add noise based wind
- Pull request#35mphe2025-06-12 20:31
- Issue comment#35cullvox2025-06-10 18:41Add noise based wind
- Issue comment#35cullvox2025-06-10 03:21Add noise based wind
- Issue comment#35cullvox2025-06-09 18:13Add noise based wind
- Issue comment#35cullvox2025-06-09 01:22Add noise based wind
- Issue comment#35cullvox2025-06-08 21:31Add noise based wind
- Issue comment#35mphe2025-06-08 17:46Add noise based wind
- Pull request#35cullvox2025-06-08 02:50
- Issue comment#34cullvox2025-06-08 00:28Multiple Rope Interactions on Rigidbody
- Issue comment#34mphe2025-06-07 22:01Multiple Rope Interactions on Rigidbody
- Issue comment#34cullvox2025-06-07 20:08Multiple Rope Interactions on Rigidbody
- Issue comment#34mphe2025-06-07 17:49Multiple Rope Interactions on Rigidbody
- Issue#34cullvox2025-06-07 16:37Multiple Rope Interactions on Rigidbody
- Issue#34cullvox2025-06-07 16:35Multiple Rope Interactions on Rigidbody
- Issue comment#33Corneguidouille2025-06-06 07:09Eratic movement of the rope when changing num_segments at runtime
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 26 stars here means stars gained during the window, not the repo's star count.