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A 2D verlet integration based rope simulation for Godot 4. Written in C++ using GDExtension for fast performance.

active 2024-12-142026-04-25 (UTC)

Partial coverage12,751 / 14,567 hourly files (88%) · 2 absent upstream · 1,810 failed, retryable2024-12-122026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
164
Pushes
28
Pull requests
3
Issues
15
Stars
26
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 498 days from 2024-12-14 to 2026-04-25. Pushes: 28 total, peak 10 in a day. Pull requests: 3 total, peak 1 in a day. Issues: 15 total, peak 2 in a day. Comments: 60 total, peak 19 in a day. Stars: 26 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
mphe7928137
cullvox260115
CommitThis3001
Corneguidouille2002
zhuofupan2001
squk1001
Boxfort1010
Corty001000
jsb721001
Killuado1001
Nich-Thompson1001
jackycute1000
TheLotanos1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#49jsb722026-04-25 00:21
    it seems to not support web
  • Issue#44mphe2025-12-08 18:52
    Any way to use multiple textures per rope?
  • Issue comment#41mphe2025-11-12 20:06
    Rope collision does not work with Rapier2D Physics Engine
  • Issue#42mphe2025-11-11 21:36
    Ropes with rigidbodies works really-really wrong.
  • Issue comment#38mphe2025-09-08 09:39
    The end of the rope doesn't stay in place when movement is applied from the other end.
  • Issue#38Corty002025-09-07 20:57
    The end of the rope doesn't stay in place when movement is applied from the other end.
  • Issue comment#36Nich-Thompson2025-06-26 15:16
    RopeRendererLine2D->Fill->Texture Mode->Tile does not result in expected behaviour
  • Issue#36mphe2025-06-26 14:25
    RopeRendererLine2D->Fill->Texture Mode->Tile does not result in expected behaviour
  • Releasemphe2025-06-15 17:40
    v1.8
  • Issue comment#35mphe2025-06-12 20:31
    Add noise based wind
  • Pull request#35mphe2025-06-12 20:31
  • Issue comment#35cullvox2025-06-10 18:41
    Add noise based wind
  • Issue comment#35cullvox2025-06-10 03:21
    Add noise based wind
  • Issue comment#35cullvox2025-06-09 18:13
    Add noise based wind
  • Issue comment#35cullvox2025-06-09 01:22
    Add noise based wind
  • Issue comment#35cullvox2025-06-08 21:31
    Add noise based wind
  • Issue comment#35mphe2025-06-08 17:46
    Add noise based wind
  • Pull request#35cullvox2025-06-08 02:50
  • Issue comment#34cullvox2025-06-08 00:28
    Multiple Rope Interactions on Rigidbody
  • Issue comment#34mphe2025-06-07 22:01
    Multiple Rope Interactions on Rigidbody
  • Issue comment#34cullvox2025-06-07 20:08
    Multiple Rope Interactions on Rigidbody
  • Issue comment#34mphe2025-06-07 17:49
    Multiple Rope Interactions on Rigidbody
  • Issue#34cullvox2025-06-07 16:37
    Multiple Rope Interactions on Rigidbody
  • Issue#34cullvox2025-06-07 16:35
    Multiple Rope Interactions on Rigidbody
  • Issue comment#33Corneguidouille2025-06-06 07:09
    Eratic movement of the rope when changing num_segments at runtime

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 26 stars here means stars gained during the window, not the repo's star count.