Handle those pesky states, now in C#
active 2023-09-18 → 2026-01-08 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 844 days from 2023-09-18 to 2026-01-08. Pushes: 24 total, peak 6 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 14 total, peak 2 in a day. Comments: 10 total, peak 2 in a day. Stars: 18 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Pull request#39nadako2025-10-23 16:57
- Issue comment#38nadako2025-10-23 16:09Exceptions in UnityBatchScheduler when re-entering too early
- Issue#37nadako2025-01-16 13:46Check if it works well for editor tools (and fix/add whatever is needed)
- Issue#36nadako2024-12-18 12:00Sharing some utilities from real-world code
- Issue#34nadako2024-12-17 21:33InvalidCastException when observing a List
- Pull request#35nadako2024-12-17 21:33
- Issue comment#34Lythom2024-12-13 08:41InvalidCastException when observing a List
- Issue comment#34nadako2024-12-13 00:22InvalidCastException when observing a List
- Issue#34Lythom2024-12-12 11:05InvalidCastException when observing a List
- Issue comment#33nadako2024-09-10 10:38Sharing some solution to handle Unity serialization
- Issue comment#33nxllxvxxd2024-08-26 13:53Sharing some solution to handle Unity serialization
- Issue comment#33CosionMa2024-08-26 13:52Sharing some solution to handle Unity serialization
- Issue#32nadako2024-08-13 16:52explore what's required for serialization
- Issue#31nadako2024-07-26 11:42Provide a way to reset internal static fields and use it in Unity
- Issue#28nadako2024-06-21 13:21Add a documentation page comparing TinkState# with R3/Rx
- Issue comment#29nadako2024-06-19 12:28Add disposable utilities (possibly as a "separate" library?)
- Issue#30nadako2024-06-19 12:09Make DisposableLifetimeHelper.DisposeOnDestroy work properly on never-enabled objects.
- Issue comment#23nadako2024-06-19 07:44Visualize & debug observable dependencies
- Issue#29nadako2024-06-19 07:24Add disposable utilities (possibly as a "separate" library?)
- Issue#28nadako2024-06-18 16:05Add a documentation page comparing TinkState# with R3/Rx
- Issue comment#6WoLfulus2024-03-28 00:35Add support for custom observable implementations.
- Issue#27nadako2024-02-21 13:15Support passing `Predicate<T>` instead of `IEqualityComparer<T>`
- Issue comment#25nadako2023-12-16 21:59Add cookbook style examples
- Issue#25nadako2023-12-14 21:34Add cookbook style examples
- Issue#24nadako2023-10-31 20:09Add support for Flax Engine
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 18 stars here means stars gained during the window, not the repo's star count.