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naelstrof/UnityJigglePhysics

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A unity addon for adding stretchy bouncy physics to bones and meshes. (modified for basis)

active 2023-08-162025-09-16 (UTC)

Partial coverage20,524 / 26,280 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
570
Pushes
297
Pull requests
7
Issues
25
Stars
130
Forks
16

Activity over time

Daily event counts in the loaded window

Line chart, 763 days from 2023-08-16 to 2025-09-16. Pushes: 297 total, peak 16 in a day. Pull requests: 7 total, peak 3 in a day. Issues: 25 total, peak 6 in a day. Comments: 27 total, peak 7 in a day. Stars: 130 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#42naelstrof2025-09-16 20:18
    Updated from the SO based version to Monobehaviour based and no jiggle appears at all
  • Releasenaelstrof2025-09-10 01:23
    Jobs support
  • Pull request#41sidequestlegend2025-09-08 14:12
  • Pull request#40naelstrof2025-06-29 00:42
  • Pull request#40Archival12025-06-29 00:38
  • Pull request#39naelstrof2025-05-12 01:25
  • Pull request#39Janooba2025-05-12 01:22
  • Pull request#38naelstrof2025-05-12 00:56
  • Pull request#38Janooba2025-05-11 19:55
  • Issue#37CanHazName2025-01-04 10:54
    Errors for some transform stuff in Unity 6
  • Releasenaelstrof2025-01-02 02:00
    v10.1.3 Optimizations, LOD rework
  • Issue comment#36PereViader2024-12-14 10:26
    JiggleRig2dBuilder for sprite based rig implementations
  • Issue#36PereViader2024-12-14 10:26
    JiggleRig2dBuilder for sprite based rig implementations
  • Issue comment#36Archival12024-12-14 05:24
    JiggleRig2dBuilder for sprite based rig implementations
  • Issue comment#14naelstrof2024-12-14 05:20
    JigglePhysicsURP example doesn't work
  • Issue#14naelstrof2024-12-14 05:20
    JigglePhysicsURP example doesn't work
  • Issue comment#16naelstrof2024-12-14 05:20
    Jiggling armatures that disable while off-screen don't stop the jiggle simulation
  • Issue#16naelstrof2024-12-14 05:20
    Jiggling armatures that disable while off-screen don't stop the jiggle simulation
  • Issue comment#12naelstrof2024-12-14 05:19
    Ability to copy and paste parameters in jiggle settings.
  • Issue#12naelstrof2024-12-14 05:19
    Ability to copy and paste parameters in jiggle settings.
  • Issue#26naelstrof2024-12-14 05:18
    Is it possible to do something similar with Lethal Expansion?
  • Issue comment#24naelstrof2024-12-14 05:18
    How to modify the transform bones at runtime.
  • Issue#24naelstrof2024-12-14 05:18
    How to modify the transform bones at runtime.
  • Issue comment#36naelstrof2024-12-14 05:15
    JiggleRig2dBuilder for sprite based rig implementations
  • Issue#36PereViader2024-12-13 22:30
    JiggleRig2dBuilder for sprite based rig implementations

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 130 stars here means stars gained during the window, not the repo's star count.