A unity addon for adding stretchy bouncy physics to bones and meshes. (modified for basis)
active 2023-08-16 → 2025-09-16 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 763 days from 2023-08-16 to 2025-09-16. Pushes: 297 total, peak 16 in a day. Pull requests: 7 total, peak 3 in a day. Issues: 25 total, peak 6 in a day. Comments: 27 total, peak 7 in a day. Stars: 130 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| naelstrof | 276 | 246 | 3 | 18 |
| Raliv | 37 | 37 | 0 | 0 |
| Callff | 4 | 0 | 0 | 2 |
| PereViader | 3 | 0 | 0 | 1 |
| NasbyCroco | 3 | 0 | 0 | 0 |
| HokoraYinphineMPP | 3 | 0 | 0 | 2 |
| Janooba | 2 | 0 | 2 | 0 |
| subzerohurley | 2 | 0 | 0 | 1 |
| Archival1 | 2 | 0 | 1 | 1 |
| ihopeitdoes | 2 | 0 | 0 | 1 |
| diamondbananaman265 | 2 | 0 | 0 | 0 |
| CanHazName | 1 | 0 | 0 | 0 |
| The-Patriach | 1 | 0 | 0 | 0 |
| sidequestlegend | 1 | 0 | 1 | 0 |
| anhtien0369 | 1 | 0 | 0 | 1 |
| newprogrammeram | 1 | 0 | 0 | 0 |
| nakedfighter3d | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#42naelstrof2025-09-16 20:18Updated from the SO based version to Monobehaviour based and no jiggle appears at all
- Releasenaelstrof2025-09-10 01:23Jobs support
- Pull request#41sidequestlegend2025-09-08 14:12
- Pull request#40naelstrof2025-06-29 00:42
- Pull request#40Archival12025-06-29 00:38
- Pull request#39naelstrof2025-05-12 01:25
- Pull request#39Janooba2025-05-12 01:22
- Pull request#38naelstrof2025-05-12 00:56
- Pull request#38Janooba2025-05-11 19:55
- Issue#37CanHazName2025-01-04 10:54Errors for some transform stuff in Unity 6
- Releasenaelstrof2025-01-02 02:00v10.1.3 Optimizations, LOD rework
- Issue comment#36PereViader2024-12-14 10:26JiggleRig2dBuilder for sprite based rig implementations
- Issue#36PereViader2024-12-14 10:26JiggleRig2dBuilder for sprite based rig implementations
- Issue comment#36Archival12024-12-14 05:24JiggleRig2dBuilder for sprite based rig implementations
- Issue comment#14naelstrof2024-12-14 05:20JigglePhysicsURP example doesn't work
- Issue#14naelstrof2024-12-14 05:20JigglePhysicsURP example doesn't work
- Issue comment#16naelstrof2024-12-14 05:20Jiggling armatures that disable while off-screen don't stop the jiggle simulation
- Issue#16naelstrof2024-12-14 05:20Jiggling armatures that disable while off-screen don't stop the jiggle simulation
- Issue comment#12naelstrof2024-12-14 05:19Ability to copy and paste parameters in jiggle settings.
- Issue#12naelstrof2024-12-14 05:19Ability to copy and paste parameters in jiggle settings.
- Issue#26naelstrof2024-12-14 05:18Is it possible to do something similar with Lethal Expansion?
- Issue comment#24naelstrof2024-12-14 05:18How to modify the transform bones at runtime.
- Issue#24naelstrof2024-12-14 05:18How to modify the transform bones at runtime.
- Issue comment#36naelstrof2024-12-14 05:15JiggleRig2dBuilder for sprite based rig implementations
- Issue#36PereViader2024-12-13 22:30JiggleRig2dBuilder for sprite based rig implementations
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 130 stars here means stars gained during the window, not the repo's star count.