插入-A gpu-based deformation system for mapping penetrators along orifice paths.
active 2023-12-28 → 2026-02-06 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 772 days from 2023-12-28 to 2026-02-06. Pushes: 9 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 7 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 34 total, peak 12 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| naelstrof | 16 | 9 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#10naelstrof2024-07-25 20:40ProceduralDeformation bakes using the default pose.
- Issue#7naelstrof2024-07-25 20:40(QOL) Ability to draw Penetratable gizmos on penetration
- Issue#8naelstrof2024-07-25 20:40Similar function as SetTargetHole but with lerp transition
- Issue#9naelstrof2024-07-25 20:40Script execution order: curse of unity's "packages"
- Issue#2naelstrof2024-07-25 20:40Catmull rom debug drawing looks "too long"
- Issue#5naelstrof2024-07-25 20:40Models with non-neutral scalings have incorrect gizmos drawn for radius.
- Issue#6naelstrof2024-07-25 20:40Example penetrator shaders have incorrect vertex output values
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 34 stars here means stars gained during the window, not the repo's star count.