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naelstrof/UnityPenetrationTech

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插入-A gpu-based deformation system for mapping penetrators along orifice paths.

active 2023-12-282026-02-06 (UTC)

Partial coverage18,120 / 23,193 hourly files (78%) · 2 absent upstream · 5,071 failed, retryable2023-12-202026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
57
Pushes
9
Pull requests
0
Issues
7
Stars
34
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 772 days from 2023-12-28 to 2026-02-06. Pushes: 9 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 7 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 34 total, peak 12 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
naelstrof16900

Recent activity

Latest issues, pull requests and releases

  • Issue#10naelstrof2024-07-25 20:40
    ProceduralDeformation bakes using the default pose.
  • Issue#7naelstrof2024-07-25 20:40
    (QOL) Ability to draw Penetratable gizmos on penetration
  • Issue#8naelstrof2024-07-25 20:40
    Similar function as SetTargetHole but with lerp transition
  • Issue#9naelstrof2024-07-25 20:40
    Script execution order: curse of unity's "packages"
  • Issue#2naelstrof2024-07-25 20:40
    Catmull rom debug drawing looks "too long"
  • Issue#5naelstrof2024-07-25 20:40
    Models with non-neutral scalings have incorrect gizmos drawn for radius.
  • Issue#6naelstrof2024-07-25 20:40
    Example penetrator shaders have incorrect vertex output values

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 34 stars here means stars gained during the window, not the repo's star count.