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This is a OpenXcom version based on Brutal AI (which is based on OXCE)

active 2023-08-292026-01-22 (UTC)

Complete coverage26,587 / 26,587 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
152
Pushes
101
Pull requests
4
Issues
23
Stars
3
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 878 days from 2023-08-29 to 2026-01-22. Pushes: 101 total, peak 6 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 23 total, peak 5 in a day. Comments: 11 total, peak 5 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
narical136101411
Ronios3000

Recent activity

Latest issues, pull requests and releases

  • Issue#10narical2025-10-22 18:46
    In the log the shot hits, but crashes into an obstacle in reality.
  • Releasenarical2025-10-20 23:19
    Realistic Accuracy v3.0.0 beta
  • Releasenarical2025-10-05 14:28
    Realistic Accuracy v2.9.2 beta
  • Releasenarical2025-09-30 18:14
    Realistic Accuracy v2.9.1 beta
  • Issue#2narical2025-09-27 07:52
    Two+ waypoints autofire weapons untested
  • Issue comment#10narical2025-09-25 20:54
    In the log the shot hits, but crashes into an obstacle in reality.
  • Issue#4narical2025-09-25 20:52
    Shotgun log accuracy numbers are inconsistent with displayed
  • Issue comment#6narical2025-09-25 20:51
    Add menu option to add accuracy threshold for reaction fire
  • Issue#6narical2025-09-25 20:51
    Add menu option to add accuracy threshold for reaction fire
  • Releasenarical2025-09-23 00:08
    Realistic Accuracy v2.5 beta
  • Issue#9narical2025-04-08 22:01
    Accuracy at the maximum range gets 2% penalty
  • Issue comment#5narical2025-04-07 19:27
    canTargetUnit detects a unit but checkVoxelExposure can't
  • Issue#5narical2025-04-07 19:27
    canTargetUnit detects a unit but checkVoxelExposure can't
  • Issue#3narical2024-09-02 16:27
    Add menu option to "weigh" visibility influence to % hit chance
  • Issue comment#3narical2024-09-02 16:27
    Add menu option to "weigh" visibility influence to % hit chance
  • Issue comment#1narical2024-09-02 16:27
    Second and consequent shots from auto go to the ground
  • Issue#1narical2024-09-02 16:27
    Second and consequent shots from auto go to the ground
  • Issue comment#11narical2024-09-02 16:26
    Add accuracy bonus to overcome target's cover
  • Issue#11narical2024-09-02 16:26
    Add accuracy bonus to overcome target's cover
  • Issue#8narical2024-09-02 16:23
    Lamps can't be relialable targeted anymore
  • Issue comment#8narical2024-09-02 16:23
    Lamps can't be relialable targeted anymore
  • Issue comment#17narical2024-09-02 16:08
    In the log the shot hits, but miss in reality.(shoting at the object)
  • Issue#17narical2024-09-02 16:07
    In the log the shot hits, but miss in reality.(shoting at the object)
  • Issue#17Ronios2024-07-29 15:11
    In the log the shot hits, but miss in reality.(shoting at the object)
  • Issue#12narical2024-04-22 20:25
    Estimated accuracy decreases as the shot is fired.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.