This is a OpenXcom version based on Brutal AI (which is based on OXCE)
active 2023-08-29 → 2026-01-22 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 878 days from 2023-08-29 to 2026-01-22. Pushes: 101 total, peak 6 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 23 total, peak 5 in a day. Comments: 11 total, peak 5 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#10narical2025-10-22 18:46In the log the shot hits, but crashes into an obstacle in reality.
- Releasenarical2025-10-20 23:19Realistic Accuracy v3.0.0 beta
- Releasenarical2025-10-05 14:28Realistic Accuracy v2.9.2 beta
- Releasenarical2025-09-30 18:14Realistic Accuracy v2.9.1 beta
- Issue#2narical2025-09-27 07:52Two+ waypoints autofire weapons untested
- Issue comment#10narical2025-09-25 20:54In the log the shot hits, but crashes into an obstacle in reality.
- Issue#4narical2025-09-25 20:52Shotgun log accuracy numbers are inconsistent with displayed
- Issue comment#6narical2025-09-25 20:51Add menu option to add accuracy threshold for reaction fire
- Issue#6narical2025-09-25 20:51Add menu option to add accuracy threshold for reaction fire
- Releasenarical2025-09-23 00:08Realistic Accuracy v2.5 beta
- Issue#9narical2025-04-08 22:01Accuracy at the maximum range gets 2% penalty
- Issue comment#5narical2025-04-07 19:27canTargetUnit detects a unit but checkVoxelExposure can't
- Issue#5narical2025-04-07 19:27canTargetUnit detects a unit but checkVoxelExposure can't
- Issue#3narical2024-09-02 16:27Add menu option to "weigh" visibility influence to % hit chance
- Issue comment#3narical2024-09-02 16:27Add menu option to "weigh" visibility influence to % hit chance
- Issue comment#1narical2024-09-02 16:27Second and consequent shots from auto go to the ground
- Issue#1narical2024-09-02 16:27Second and consequent shots from auto go to the ground
- Issue comment#11narical2024-09-02 16:26Add accuracy bonus to overcome target's cover
- Issue#11narical2024-09-02 16:26Add accuracy bonus to overcome target's cover
- Issue#8narical2024-09-02 16:23Lamps can't be relialable targeted anymore
- Issue comment#8narical2024-09-02 16:23Lamps can't be relialable targeted anymore
- Issue comment#17narical2024-09-02 16:08In the log the shot hits, but miss in reality.(shoting at the object)
- Issue#17narical2024-09-02 16:07In the log the shot hits, but miss in reality.(shoting at the object)
- Issue#17Ronios2024-07-29 15:11In the log the shot hits, but miss in reality.(shoting at the object)
- Issue#12narical2024-04-22 20:25Estimated accuracy decreases as the shot is fired.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.