FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
active 2023-08-18 → 2024-07-21 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 339 days from 2023-08-18 to 2024-07-21. Pushes: 7 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 11 total, peak 2 in a day. Comments: 22 total, peak 4 in a day. Stars: 134 total, peak 11 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ndepoel | 18 | 7 | 0 | 11 |
| sekkit | 5 | 0 | 0 | 1 |
| 2324268086 | 5 | 0 | 0 | 4 |
| Pjbomb2 | 4 | 0 | 0 | 2 |
| gambikules | 2 | 0 | 0 | 1 |
| TokyoWarfare | 2 | 0 | 0 | 1 |
| petersvp | 1 | 0 | 0 | 0 |
| YakovAU | 1 | 0 | 0 | 0 |
| dklassic | 1 | 0 | 0 | 1 |
| xue-blood | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Releasendepoel2024-07-21 15:42Post-Processing Stack V2 + FSR 3.1 Upscaler v3.4.0c
- Issue comment#15TokyoWarfare2024-07-01 11:30No shadows with quality levels other than Native.
- Issue comment#15ndepoel2024-07-01 09:32No shadows with quality levels other than Native.
- Issue#15TokyoWarfare2024-07-01 08:21No shadows with quality levels other than Native.
- Releasendepoel2024-06-26 09:58Post-Processing Stack V2 + FSR3 Upscaler v3.4.0b
- Issue comment#14gambikules2024-05-28 11:49Not full screen
- Issue#14gambikules2024-05-28 00:22Not full screen
- Issue comment#13ndepoel2024-01-31 11:02fsr3 frame generation?
- Issue#13YakovAU2024-01-31 03:22fsr3 frame generation?
- Issue comment#12sekkit2023-12-25 01:51Frame Generation
- Issue#12sekkit2023-12-25 01:51Frame Generation
- Issue#12sekkit2023-12-22 03:17Frame Generation
- Issue#11sekkit2023-12-22 02:14Is UGUI objects supported
- Issue comment#11ndepoel2023-12-21 10:50Is UGUI objects supported
- Issue#11sekkit2023-12-21 10:00Is UGUI objects supported
- Issue comment#6xue-blood2023-12-20 10:29Would you like to Support Webgl ?
- Issue comment#8ndepoel2023-12-20 08:43BUG with Multiple Cameras doing full-scene render (Split-Screen)
- Issue comment#6ndepoel2023-12-19 13:54Would you like to Support Webgl ?
- Releasendepoel2023-12-19 11:39Post-Processing Stack V2 + FSR2 v3.4.0a
- Issue comment#9ndepoel2023-11-30 19:39Error occurs when switching game view in editor mode
- Issue comment#923242680862023-11-26 20:40Error occurs when switching game view in editor mode
- Issue#923242680862023-11-26 20:40Error occurs when switching game view in editor mode
- Issue comment#6ndepoel2023-11-16 10:46Would you like to Support Webgl ?
- Issue comment#8ndepoel2023-11-06 16:26BUG with Multiple Cameras doing full-scene render (Split-Screen)
- Issue comment#8ndepoel2023-10-26 19:19BUG with Multiple Cameras doing full-scene render (Split-Screen)
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 134 stars here means stars gained during the window, not the repo's star count.