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FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

active 2023-08-182024-07-21 (UTC)

Complete coverage26,511 / 26,511 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
226
Pushes
7
Pull requests
0
Issues
11
Stars
134
Forks
18

Activity over time

Daily event counts in the loaded window

Line chart, 339 days from 2023-08-18 to 2024-07-21. Pushes: 7 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 11 total, peak 2 in a day. Comments: 22 total, peak 4 in a day. Stars: 134 total, peak 11 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ndepoel187011
sekkit5001
23242680865004
Pjbomb24002
gambikules2001
TokyoWarfare2001
petersvp1000
YakovAU1000
dklassic1001
xue-blood1001

Recent activity

Latest issues, pull requests and releases

  • Releasendepoel2024-07-21 15:42
    Post-Processing Stack V2 + FSR 3.1 Upscaler v3.4.0c
  • Issue comment#15TokyoWarfare2024-07-01 11:30
    No shadows with quality levels other than Native.
  • Issue comment#15ndepoel2024-07-01 09:32
    No shadows with quality levels other than Native.
  • Issue#15TokyoWarfare2024-07-01 08:21
    No shadows with quality levels other than Native.
  • Releasendepoel2024-06-26 09:58
    Post-Processing Stack V2 + FSR3 Upscaler v3.4.0b
  • Issue comment#14gambikules2024-05-28 11:49
    Not full screen
  • Issue#14gambikules2024-05-28 00:22
    Not full screen
  • Issue comment#13ndepoel2024-01-31 11:02
    fsr3 frame generation?
  • Issue#13YakovAU2024-01-31 03:22
    fsr3 frame generation?
  • Issue comment#12sekkit2023-12-25 01:51
    Frame Generation
  • Issue#12sekkit2023-12-25 01:51
    Frame Generation
  • Issue#12sekkit2023-12-22 03:17
    Frame Generation
  • Issue#11sekkit2023-12-22 02:14
    Is UGUI objects supported
  • Issue comment#11ndepoel2023-12-21 10:50
    Is UGUI objects supported
  • Issue#11sekkit2023-12-21 10:00
    Is UGUI objects supported
  • Issue comment#6xue-blood2023-12-20 10:29
    Would you like to Support Webgl ?
  • Issue comment#8ndepoel2023-12-20 08:43
    BUG with Multiple Cameras doing full-scene render (Split-Screen)
  • Issue comment#6ndepoel2023-12-19 13:54
    Would you like to Support Webgl ?
  • Releasendepoel2023-12-19 11:39
    Post-Processing Stack V2 + FSR2 v3.4.0a
  • Issue comment#9ndepoel2023-11-30 19:39
    Error occurs when switching game view in editor mode
  • Issue comment#923242680862023-11-26 20:40
    Error occurs when switching game view in editor mode
  • Issue#923242680862023-11-26 20:40
    Error occurs when switching game view in editor mode
  • Issue comment#6ndepoel2023-11-16 10:46
    Would you like to Support Webgl ?
  • Issue comment#8ndepoel2023-11-06 16:26
    BUG with Multiple Cameras doing full-scene render (Split-Screen)
  • Issue comment#8ndepoel2023-10-26 19:19
    BUG with Multiple Cameras doing full-scene render (Split-Screen)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 134 stars here means stars gained during the window, not the repo's star count.