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FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

active 2024-07-262026-08-20 (UTC)

Complete coverage26,626 / 26,626 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
159
Pushes
4
Pull requests
1
Issues
12
Stars
107
Forks
6

Activity over time

Daily event counts in the loaded window

Line chart, 756 days from 2024-07-26 to 2026-08-20. Pushes: 4 total, peak 2 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 12 total, peak 2 in a day. Comments: 24 total, peak 3 in a day. Stars: 107 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ndepoel144010
Hanmen-lab6004
theli-ua4012
ineedmypills3001
amazingdevvv3002
lyclyc1712001
mysticalfoxie2002
Arex3601000
AIMTeam-Lmb1000
left-winger5021000
lilinitsy1000
SangManLINUX1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#26Hanmen-lab2025-09-13 17:16
    Integrate Helper issue
  • Issue#27Hanmen-lab2025-09-13 17:14
    PPSTack integration
  • Issue comment#26Hanmen-lab2025-09-13 12:26
    Integrate Helper issue
  • Issue comment#26Hanmen-lab2025-09-13 12:24
    Integrate Helper issue
  • Issue#26Hanmen-lab2025-09-13 12:21
    Integrate Helper issue
  • Issue comment#25Hanmen-lab2025-09-11 07:08
    Is compatibility with lower versions of Unity possible?
  • Issue comment#25ndepoel2025-09-09 17:46
    Is compatibility with lower versions of Unity possible?
  • Issue#25SangManLINUX2025-09-07 22:20
    Is compatibility with lower versions of Unity possible?
  • Pull request#24theli-ua2025-08-04 14:49
  • Issue comment#22theli-ua2025-07-21 19:26
    Motion vector jitter cancellation doesn't seem to be working
  • Issue#23lilinitsy2025-07-17 23:06
    Using FSR breaks other Post Process shader effects on BiRP?
  • Issue comment#22theli-ua2025-06-11 16:37
    Motion vector jitter cancellation doesn't seem to be working
  • Issue comment#22ndepoel2025-06-10 20:47
    Motion vector jitter cancellation doesn't seem to be working
  • Issue comment#22theli-ua2025-05-16 23:39
    Motion vector jitter cancellation doesn't seem to be working
  • Issue comment#22theli-ua2025-05-12 03:05
    Motion vector jitter cancellation doesn't seem to be working
  • Issue comment#22ndepoel2025-05-11 09:11
    Motion vector jitter cancellation doesn't seem to be working
  • Issue#22theli-ua2025-04-17 23:50
    Motion vector jitter cancellation doesn't seem to be working
  • Issue comment#21ndepoel2025-03-09 14:00
    Swappable .dll and FSR 3.1/4 upgrade
  • Issue#21left-winger5022025-03-09 13:43
    Swappable .dll and FSR 3.1/4 upgrade
  • Issue comment#20amazingdevvv2024-12-27 19:46
    a small question about SRP
  • Issue comment#20amazingdevvv2024-12-27 18:14
    a small question about SRP
  • Issue comment#20ndepoel2024-12-26 20:14
    a small question about SRP
  • Issue#20amazingdevvv2024-12-26 19:08
    a small question about SRP
  • Releasendepoel2024-12-15 17:27
    Post-Processing Stack V2 + FSR 2.3 & FSR 3.1 Upscaler v3.4.0d
  • Issue comment#18mysticalfoxie2024-10-28 17:39
    GLSL compilation error in ffx_fsr3upscaler_luma_pyramid_pass.CS

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 107 stars here means stars gained during the window, not the repo's star count.