Read and write unity assets/bundle files, based on https://github.com/SeriousCache/UABE
C# · active 2025-01-29 → 2026-08-02 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 551 days from 2025-01-29 to 2026-08-02. Pushes: 15 total, peak 3 in a day. Pull requests: 11 total, peak 4 in a day. Issues: 6 total, peak 1 in a day. Comments: 25 total, peak 3 in a day. Stars: 34 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| nesrak1 | 33 | 14 | 4 | 15 |
| aianlinb | 5 | 0 | 0 | 3 |
| jakobhellermann | 4 | 0 | 3 | 1 |
| K0lb3 | 3 | 0 | 2 | 1 |
| regalialong | 2 | 0 | 0 | 0 |
| hikarosato | 2 | 0 | 0 | 2 |
| aldelaro5 | 2 | 0 | 1 | 1 |
| MrIkso | 1 | 0 | 0 | 1 |
| Shua-github | 1 | 0 | 1 | 0 |
| Marioalexsan | 1 | 0 | 0 | 0 |
| 4everDimensions | 1 | 0 | 0 | 1 |
| kiraio-moe | 1 | 0 | 0 | 0 |
| Eddio0141 | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#163MrIkso2026-05-04 09:58Update Cpp2IL Lib
- Issue comment#162nesrak12026-05-04 04:56Decoding Texture2Ds has outdated documentation
- Issue comment#163nesrak12026-05-04 04:53Update Cpp2IL Lib
- Issue comment#162nesrak12026-04-24 01:24Decoding Texture2Ds has outdated documentation
- Issue#162Marioalexsan2026-04-22 19:26Decoding Texture2Ds has outdated documentation
- Issue comment#1604everDimensions2026-04-09 08:01Could not load file or assembly LibCpp2IL
- Pull request#156Shua-github2026-02-15 19:12
- Issue comment#153nesrak12025-12-27 03:43[Bug]: EndOfStreamException - Unable to read beyond the end of the stream
- Issue#153Eddio01412025-12-26 23:58[Bug]: EndOfStreamException - Unable to read beyond the end of the stream
- Issue#152regalialong2025-12-21 08:37Is DecodeManagedData supposed to return null?
- Issue comment#151hikarosato2025-12-20 19:15Fixed bug with opening same .bundle names
- Issue comment#151hikarosato2025-12-20 19:01Fixed bug with opening same .bundle names
- Issue comment#151nesrak12025-12-20 18:50Fixed bug with opening same .bundle names
- Issue comment#150nesrak12025-12-19 01:46Support .NET Framework 3.5
- Issue comment#149nesrak12025-12-19 01:34AssetsTools.NET.Texture fails to decode ETC_RGB4Crunched
- Issue#114kiraio-moe2025-10-30 17:35[QUESTION] Support reading/writing UnityWebData?
- Pull request#148nesrak12025-09-21 03:51
- Pull request#148nesrak12025-09-21 03:50
- Pull request#147nesrak12025-09-21 03:35
- Issue comment#147aldelaro52025-09-21 03:30Add a way to compress asset bundle using a faster algorhythm
- Issue comment#147nesrak12025-09-21 03:18Add a way to compress asset bundle using a faster algorhythm
- Pull request#147aldelaro52025-09-21 03:15
- Issue comment#146jakobhellermann2025-07-13 10:18Return null instead of throwing Null Reference Exception on missing type
- Pull request#146jakobhellermann2025-07-13 10:18
- Issue comment#146nesrak12025-07-12 14:46Return null instead of throwing Null Reference Exception on missing type
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 34 stars here means stars gained during the window, not the repo's star count.