real time ASTC texture compression by computer shader
active 2023-08-15 → 2026-03-31 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 960 days from 2023-08-15 to 2026-03-31. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 89 total, peak 5 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| niepp | 1 | 0 | 0 | 1 |
| jeferwang | 1 | 0 | 0 | 0 |
| IdolMenendez | 1 | 0 | 0 | 0 |
| zydzy1988 | 1 | 0 | 0 | 0 |
| acgleader | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#7IdolMenendez2026-03-31 03:59Support Windows Harware?
- Issue#6zydzy19882025-06-03 10:39我猜这个技术用在了《三角洲部队》地形渲染里面,2025GDC分享里面有提到。
- Issue#5jeferwang2025-04-19 08:04great project! can support astc 8x8 and 12x12?
- Issue comment#4niepp2024-12-19 02:59支持Android和iOS嘛
- Issue#4acgleader2024-11-06 07:56支持Android和iOS嘛
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 89 stars here means stars gained during the window, not the repo's star count.