VR-capable version of Gaussian Splatting for Unity
active 2024-10-31 → 2026-04-21 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 538 days from 2024-10-31 to 2026-04-21. Pushes: 3 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 17 total, peak 3 in a day. Comments: 17 total, peak 2 in a day. Stars: 64 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ninjamode | 14 | 3 | 0 | 8 |
| MarcoLavoro | 3 | 0 | 0 | 0 |
| alice911112 | 3 | 0 | 0 | 2 |
| crazyzyz | 2 | 0 | 0 | 1 |
| Aresnan | 2 | 0 | 0 | 2 |
| KEVIN09876 | 2 | 0 | 0 | 0 |
| billzhao9 | 2 | 0 | 0 | 2 |
| mrphilipjoel | 2 | 0 | 0 | 1 |
| sergiobd | 1 | 0 | 0 | 0 |
| zawazawagh | 1 | 0 | 0 | 0 |
| Elisabethabc | 1 | 0 | 0 | 0 |
| RCrolyFex | 1 | 0 | 0 | 1 |
| MdAsimKhan | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#20ninjamode2026-02-03 10:07Visual corruption/artifacting on Meta Quest 3s build (Unity VR Template)
- Issue comment#20ninjamode2026-02-03 10:07Visual corruption/artifacting on Meta Quest 3s build (Unity VR Template)
- Issue comment#17ninjamode2026-02-03 09:58Frame Rate
- Issue#19sergiobd2025-11-28 13:14Creating Assets in <Very Low> setting generates artifacts in build
- Issue comment#18RCrolyFex2025-10-30 09:40PLY import: support non-standard data ordering (e.g. scaniverse)
- Issue comment#13alice9111122025-10-23 08:55PLY vertex size mismatch, expected 252 but file has 236
- Issue comment#13alice9111122025-10-23 03:32PLY vertex size mismatch, expected 252 but file has 236
- Issue#18alice9111122025-10-23 03:19PLY import: support non-standard data ordering (e.g. scaniverse)
- Issue#17Elisabethabc2025-10-03 14:06Frame Rate
- Issue#16MarcoLavoro2025-09-20 12:10why start to lag if I am too near the gaussian?
- Issue#15MarcoLavoro2025-09-20 12:08How to make the teleportation works?
- Issue#15MarcoLavoro2025-09-20 11:56How to make the teleportation works?
- Issue#14mayura19962025-07-21 03:49When I move to a distance, at some threshold the gaussian scene get's disappeared
- Issue#14mayura19962025-07-21 03:36When I move to a distance, at some threshold the gaussian scene get's disappeared
- Issue comment#12mrphilipjoel2025-04-12 12:27I can Only get it to work in Sample Project
- Issue#12mrphilipjoel2025-04-12 12:27I can Only get it to work in Sample Project
- Issue comment#12ninjamode2025-04-12 08:21I can Only get it to work in Sample Project
- Issue comment#3billzhao92025-03-27 01:21Only Left Eye Renders on VisionPro
- Issue comment#8crazyzyz2024-12-31 03:16Using Meta XR Core SDK?
- Issue#11crazyzyz2024-12-30 01:54Gaussian model in Pico helmet flicker problem
- Issue comment#10Aresnan2024-12-26 03:19Publish on Vison Pro
- Issue comment#10ninjamode2024-12-25 19:53Publish on Vison Pro
- Issue#10ninjamode2024-12-25 19:53Publish on Vison Pro
- Issue comment#9ninjamode2024-12-25 19:50How can I duplicate gaussian objects with single rendering and shared resources?
- Issue#9ninjamode2024-12-25 19:50How can I duplicate gaussian objects with single rendering and shared resources?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 64 stars here means stars gained during the window, not the repo's star count.