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VR-capable version of Gaussian Splatting for Unity

active 2024-10-312026-04-21 (UTC)

Partial coverage20,525 / 26,281 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
111
Pushes
3
Pull requests
0
Issues
17
Stars
64
Forks
7

Activity over time

Daily event counts in the loaded window

Line chart, 538 days from 2024-10-31 to 2026-04-21. Pushes: 3 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 17 total, peak 3 in a day. Comments: 17 total, peak 2 in a day. Stars: 64 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ninjamode14308
MarcoLavoro3000
alice9111123002
crazyzyz2001
Aresnan2002
KEVIN098762000
billzhao92002
mrphilipjoel2001
sergiobd1000
zawazawagh1000
Elisabethabc1000
RCrolyFex1001
MdAsimKhan1000

Recent activity

Latest issues, pull requests and releases

  • Issue#20ninjamode2026-02-03 10:07
    Visual corruption/artifacting on Meta Quest 3s build (Unity VR Template)
  • Issue comment#20ninjamode2026-02-03 10:07
    Visual corruption/artifacting on Meta Quest 3s build (Unity VR Template)
  • Issue comment#17ninjamode2026-02-03 09:58
    Frame Rate
  • Issue#19sergiobd2025-11-28 13:14
    Creating Assets in <Very Low> setting generates artifacts in build
  • Issue comment#18RCrolyFex2025-10-30 09:40
    PLY import: support non-standard data ordering (e.g. scaniverse)
  • Issue comment#13alice9111122025-10-23 08:55
    PLY vertex size mismatch, expected 252 but file has 236
  • Issue comment#13alice9111122025-10-23 03:32
    PLY vertex size mismatch, expected 252 but file has 236
  • Issue#18alice9111122025-10-23 03:19
    PLY import: support non-standard data ordering (e.g. scaniverse)
  • Issue#17Elisabethabc2025-10-03 14:06
    Frame Rate
  • Issue#16MarcoLavoro2025-09-20 12:10
    why start to lag if I am too near the gaussian?
  • Issue#15MarcoLavoro2025-09-20 12:08
    How to make the teleportation works?
  • Issue#15MarcoLavoro2025-09-20 11:56
    How to make the teleportation works?
  • Issue#14mayura19962025-07-21 03:49
    When I move to a distance, at some threshold the gaussian scene get's disappeared
  • Issue#14mayura19962025-07-21 03:36
    When I move to a distance, at some threshold the gaussian scene get's disappeared
  • Issue comment#12mrphilipjoel2025-04-12 12:27
    I can Only get it to work in Sample Project
  • Issue#12mrphilipjoel2025-04-12 12:27
    I can Only get it to work in Sample Project
  • Issue comment#12ninjamode2025-04-12 08:21
    I can Only get it to work in Sample Project
  • Issue comment#3billzhao92025-03-27 01:21
    Only Left Eye Renders on VisionPro
  • Issue comment#8crazyzyz2024-12-31 03:16
    Using Meta XR Core SDK?
  • Issue#11crazyzyz2024-12-30 01:54
    Gaussian model in Pico helmet flicker problem
  • Issue comment#10Aresnan2024-12-26 03:19
    Publish on Vison Pro
  • Issue comment#10ninjamode2024-12-25 19:53
    Publish on Vison Pro
  • Issue#10ninjamode2024-12-25 19:53
    Publish on Vison Pro
  • Issue comment#9ninjamode2024-12-25 19:50
    How can I duplicate gaussian objects with single rendering and shared resources?
  • Issue#9ninjamode2024-12-25 19:50
    How can I duplicate gaussian objects with single rendering and shared resources?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 64 stars here means stars gained during the window, not the repo's star count.