Assets bridge provides bridging capability between unreal engine and blender.
active 2026-01-27 → 2026-06-03 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 128 days from 2026-01-27 to 2026-06-03. Pushes: 4 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 2 in a day. Comments: 14 total, peak 10 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| nitecon | 14 | 4 | 0 | 8 |
| 1405100494 | 8 | 0 | 0 | 6 |
Recent activity
Latest issues, pull requests and releases
- Issue#4nitecon2026-01-31 03:35The import ratio of static meshin UE is incorrect.
- Issue#414051004942026-01-31 02:18The import ratio of static meshin UE is incorrect.
- Issue comment#3nitecon2026-01-30 20:15After compilation in UE5.7, it cannot be run.
- Issue comment#3nitecon2026-01-30 13:48After compilation in UE5.7, it cannot be run.
- Issue comment#3nitecon2026-01-30 12:49After compilation in UE5.7, it cannot be run.
- Issue comment#314051004942026-01-30 05:02After compilation in UE5.7, it cannot be run.
- Issue comment#3nitecon2026-01-30 04:53After compilation in UE5.7, it cannot be run.
- Issue comment#314051004942026-01-30 04:46After compilation in UE5.7, it cannot be run.
- Releasegithub-actions[bot]2026-01-30 04:13Latest Source
- Issue comment#314051004942026-01-30 02:35After compilation in UE5.7, it cannot be run.
- Issue comment#314051004942026-01-30 02:23After compilation in UE5.7, it cannot be run.
- Issue comment#3nitecon2026-01-30 02:01After compilation in UE5.7, it cannot be run.
- Issue comment#314051004942026-01-30 01:47After compilation in UE5.7, it cannot be run.
- Issue comment#3nitecon2026-01-29 21:52After compilation in UE5.7, it cannot be run.
- Issue comment#314051004942026-01-29 07:51After compilation in UE5.7, it cannot be run.
- Issue#314051004942026-01-29 06:26After compilation in UE5.7, it cannot be run.
- Issue comment#1nitecon2026-01-28 03:48UE 5.4 Suppot and other way to support
- Issue comment#2nitecon2026-01-28 03:47Failed to load content widget
- Issue#2nitecon2026-01-28 03:47Failed to load content widget
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.