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A Lightweight Unity-Script styled C++ Game Engine / Framework for making 2D Games.

active 2024-02-052024-12-29 (UTC)

Complete coverage26,383 / 26,383 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
249
Pushes
234
Pull requests
2
Issues
5
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 329 days from 2024-02-05 to 2024-12-29. Pushes: 234 total, peak 15 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 5 total, peak 2 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
notvalproate24123420

Recent activity

Latest issues, pull requests and releases

  • Issue#7notvalproate2024-02-27 16:36
    Figure out why FPS drop with the new player controller.
  • Issue#7notvalproate2024-02-15 14:50
    Figure out why FPS drop with the new player controller.
  • Issue#6notvalproate2024-02-15 14:50
    Decide on proper way to initialize position of static colliders
  • Issue#5notvalproate2024-02-08 15:30
    Add an AssetManager class that manages assets
  • Issue#4notvalproate2024-02-07 12:23
    Use a back buffer to render the scene to allow for stretching on fullscreen
  • Pull request#3notvalproate2024-02-07 07:59
  • Pull request#3notvalproate2024-02-07 07:59

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.