A Lightweight Unity-Script styled C++ Game Engine / Framework for making 2D Games.
active 2024-02-05 → 2024-12-29 (UTC)
Complete coverage26,383 / 26,383 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-18 (UTC)
Events
249
Pushes
234
Pull requests
2
Issues
5
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 329 days from 2024-02-05 to 2024-12-29. Pushes: 234 total, peak 15 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 5 total, peak 2 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| notvalproate | 241 | 234 | 2 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#7notvalproate2024-02-27 16:36Figure out why FPS drop with the new player controller.
- Issue#7notvalproate2024-02-15 14:50Figure out why FPS drop with the new player controller.
- Issue#6notvalproate2024-02-15 14:50Decide on proper way to initialize position of static colliders
- Issue#5notvalproate2024-02-08 15:30Add an AssetManager class that manages assets
- Issue#4notvalproate2024-02-07 12:23Use a back buffer to render the scene to allow for stretching on fullscreen
- Pull request#3notvalproate2024-02-07 07:59
- Pull request#3notvalproate2024-02-07 07:59
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.