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Examples of using Depth API for real-time, dynamic occlusions

active 2024-10-222026-05-28 (UTC)

Partial coverage13,295 / 15,824 hourly files (84%) · 2 absent upstream · 2,523 failed, retryable2024-10-212026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
119
Pushes
11
Pull requests
1
Issues
17
Stars
44
Forks
8

Activity over time

Daily event counts in the loaded window

Line chart, 584 days from 2024-10-22 to 2026-05-28. Pushes: 11 total, peak 2 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 17 total, peak 2 in a day. Comments: 38 total, peak 3 in a day. Stars: 44 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#98zbowling2026-05-27 23:27
    Add agentic development setup
  • Issue comment#87frehlid2026-01-07 04:55
    Is it possible to extract depth information from a single eye ?
  • Issue comment#87frehlid2026-01-07 04:13
    Is it possible to extract depth information from a single eye ?
  • Issue comment#93frehlid2026-01-07 04:09
    Environment Depth raw map becomes unstable after headset movement
  • Issue comment#93sebHollersbacher2026-01-02 14:46
    Environment Depth raw map becomes unstable after headset movement
  • Issue comment#93frehlid2025-12-31 00:16
    Environment Depth raw map becomes unstable after headset movement
  • Issue comment#90trev3d2025-12-29 22:41
    Accessing depth events / frame descriptors using OpenXR plugin
  • Pull request#94sbanca2025-12-19 16:51
  • Issue comment#93TudorJude2025-12-15 10:04
    Environment Depth raw map becomes unstable after headset movement
  • Issue comment#85Squashi112025-11-05 16:44
    DepthAPI does not work with XRSim 74+ (both BiRP and URP)
  • Issue comment#85alfiolocastro2025-11-05 14:10
    DepthAPI does not work with XRSim 74+ (both BiRP and URP)
  • Issue comment#91lszmer2025-10-29 16:12
    How to get rgb data from depth map
  • Issue comment#77alfiolocastro2025-09-24 10:23
    Depth API Mesh Filters (aka Depth Mask) does not work with hard occlusion
  • Issue comment#90TudorJude2025-09-03 09:45
    Accessing depth events / frame descriptors using OpenXR plugin
  • Issue#90trev3d2025-09-02 07:09
    Accessing depth events / frame descriptors using OpenXR plugin
  • Issue comment#85Squashi112025-08-30 13:47
    DepthAPI does not work with XRSim 74+ (both BiRP and URP)
  • Issue comment#87TudorJude2025-08-18 09:17
    Is it possible to extract depth information from a single eye ?
  • Issue comment#87Kezhou12102025-07-31 08:37
    Is it possible to extract depth information from a single eye ?
  • Issue comment#89Kezhou12102025-07-29 01:46
    Would it be available to get depth data through depth api?
  • Issue#89Kezhou12102025-07-28 13:53
    Would it be available to get depth data through depth api?
  • Issue comment#78TudorJude2025-07-18 07:20
    Depth API breaks standalone PCVR builds
  • Issue comment#88TudorJude2025-07-14 13:04
    Can glTF 3D models use DepthAPI?
  • Issue comment#88tingwei-afk2025-07-10 21:33
    Can glTF 3D models use DepthAPI?
  • Issue comment#86TudorJude2025-07-10 09:37
    Is there a conflict between other SDKs and all in one SDK
  • Issue#86TudorJude2025-07-10 09:37
    Is there a conflict between other SDKs and all in one SDK

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 44 stars here means stars gained during the window, not the repo's star count.