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Body, Eye and Face Tracking code sample. For my debug

active 2025-02-082026-06-16 (UTC)

Partial coverage11,862 / 13,269 hourly files (89%) · 2 absent upstream · 1,403 failed, retryable2025-02-042026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
150
Pushes
30
Pull requests
2
Issues
24
Stars
41
Forks
10

Activity over time

Daily event counts in the loaded window

Line chart, 494 days from 2025-02-08 to 2026-06-16. Pushes: 30 total, peak 4 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 24 total, peak 1 in a day. Comments: 29 total, peak 2 in a day. Stars: 41 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#137zbowling2026-05-27 23:27
    Add agentic development setup
  • Issue comment#136AmrTantawii2026-04-24 08:14
    Quest Pro body tracking over Link broken on Quest OS v2.3 (works on v2.1.1034)
  • Releasegithub-actions[bot]2026-04-22 11:42
    v201.0.0
  • Pull request#134kyrylokuzyk-m2026-04-22 11:41
  • Pull request#135kyrylokuzyk-m2026-04-22 11:41
  • Issue#133Eric-yyyyy2026-03-08 01:58
    [BUG] LocomotionSkeletalProcessor.AnimatorHorizontalParam accesses the wrong backing field
  • Issue#132Eric-yyyyy2026-03-07 00:24
    OVRPlugin.GetFaceVisemesState returns Failure_Unsupported (AreVisemesValid always false)
  • Issue comment#129Merichbier2026-02-16 07:41
    Body tracking behaves differently when user is seated or standing
  • Issue#127AnastasiosSaridakis2026-01-10 12:04
    [BUG] Issue when combining Hip pinning with Animator
  • Issue comment#43sohailshafiiWk2026-01-10 01:17
    Fail to start eye tracking.
  • Issue comment#123andkim-meta2025-12-17 21:45
    The error keeps popping up while building the MovementBody scene
  • Issue comment#124andkim-meta2025-12-17 21:44
    Movement SDK + Photon Fusion 2: How to use NetworkCharacterRetargeter with existing Fusion player prefab?
  • Releasegithub-actions[bot]2025-12-16 21:29
    v83.0.0
  • Issue#124Nested-Mango-RamkeshSingh2025-12-02 07:10
    Movement SDK + Photon Fusion 2: How to use NetworkCharacterRetargeter with existing Fusion player prefab?
  • Issue comment#121Nested-Mango-RamkeshSingh2025-11-11 10:25
    Issue with Hands and Controller Alignment in Locomotion Sample Scene and Multiplayer set up
  • Issue#121Nested-Mango-RamkeshSingh2025-11-06 09:34
    Issue with Hands and Controller Alignment in Locomotion Sample Scene and Multiplayer set up
  • Issue#120taheritajar2025-11-05 05:31
    [BUG] Incorrect bone mapping for Hand_IndexTip in OpenXR hand skeletons
  • Issue comment#118sohailshafiiWk2025-10-29 23:46
    Natural Face Expression in Multiplayer Network
  • Issue#117michi01012025-09-30 09:05
    [BUG] Missing Dependencies Unity Import
  • Issue#103cademadema2025-09-25 05:24
    How to Handle Different Floor Heights in the Retargeting Layer?
  • Issue comment#99sohailshafiiWk2025-09-17 21:58
    Rig disjoint like a bone pile when lost hand tracking
  • Releasegithub-actions[bot]2025-08-29 03:22
    v78.0.0
  • Issue comment#111github-actions[bot]2025-08-29 02:06
    Weird Avatar Tracking in Multiplayer - Help Needed
  • Issue#111github-actions[bot]2025-08-29 02:06
    Weird Avatar Tracking in Multiplayer - Help Needed
  • Issue comment#113github-actions[bot]2025-08-29 02:06
    [BUG] Add Networked Retargeted Character has error!

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 41 stars here means stars gained during the window, not the repo's star count.