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Spirit Sling is a social mixed reality (MR) app created to show developers how to build exciting tabletop games that give users a reason to be together in MR.With our new and improved Avatars, and the power of mixed reality, users can now place a fun tabletop experience on a surface and invite a friend into their space to play with them.

active 2024-11-272026-05-27 (UTC)

Partial coverage12,932 / 15,129 hourly files (85%) · 2 absent upstream · 2,192 failed, retryable2024-11-182026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
37
Pushes
8
Pull requests
0
Issues
4
Stars
17
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 547 days from 2024-11-27 to 2026-05-27. Pushes: 8 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 1 in a day. Comments: 3 total, peak 1 in a day. Stars: 17 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AlexThiv8800
owlandfox2001
Mandarine20202000
Copilot1001
mderzelle1001
prakyath-071000

Recent activity

Latest issues, pull requests and releases

  • Issue#4Mandarine20202025-09-28 08:55
    [BUG?] A lot of error by importing
  • Issue#4Mandarine20202025-09-27 10:22
    [BUG?] A lot of error by importing
  • Issue comment#3mderzelle2025-08-21 13:54
    How to test this in editor?
  • Issue#3prakyath-072025-08-20 09:22
    How to test this in editor?
  • Issue comment#1owlandfox2025-01-06 00:15
    Scale SceneMesh to match scale of CameraRig
  • Issue#1owlandfox2024-12-12 07:10
    Scale SceneMesh to match scale of CameraRig

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 17 stars here means stars gained during the window, not the repo's star count.